Structures in the b...
 
Share:
Notifications
Clear all

2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Structures in the background

14 Posts
4 Users
2 Reactions
4,184 Views
(@dv_stranger)
Red Giant
Joined: 7 years ago
Posts: 69
Topic starter  

Hi!

I stacked my first picture in APP, and I am very satisfied with the result for the first time. But something struck me and I hope that a solution will be found. In the dark background of the picture I find several dark structures which stand out. 

Can these be eliminated by the stacking? Maybe I have a wrong setting inside? Here is a crop from the picture:

2020 03 20 20 23 22 Window

Thank you!



   
ReplyQuote
(@ippiu)
Neutron Star
Joined: 8 years ago
Posts: 147
 

It happens regularly and quite always to me.

Try with bad pixel map, instead of darks. For me it works. And works always better.

Darks always don't calibrate correctly and completeley 100% the lights: instead, BPM corrects them very well.

But BPM is made of the same darks: so no much sense. I don't know why. 

Cheers



   
ReplyQuote
(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 

Hi Dane @dv_stranger & @ippiu,

Can you be more specific, because I can't tell from the image what the problem seems to be. The image has very low quality due to JPG compression.

Best to zoom all the way in with APP on the problem and then make a screenshot ?

If you refer however to black pixel holes, than they are caused by hot pixels in the MasterDark that overcorrect when applying MasterDark calibration. And that will be solved if you start using a Bad Pixel Map 😉 The Bad Pixel Map works completely different than a MasterDark. It corrects the bad pixels by interpolating surrounding good pixels. To be able to find the bad pixels, darks are needed though.

And you can use both a MasterDark and Bad Pixel Map. Or only a Bad Pixel Map. There is no good reason not to use a Bad Pixel Map, create one and use it on all of your data.

Mabula

 



   
ippiu reacted
ReplyQuote
(@ippiu)
Neutron Star
Joined: 8 years ago
Posts: 147
 

Exactly, @mabula-admin, i did this regularly. I learnt this method by myself experimenting a lot with APP: i didn't know the theory, as you described above. But you said exactly what i'm doing now every time i calibrate an image: i use only BPM, not darks anymore.

After many tests and side by side monitor comparison at 100%, i came to final conclusion that BPM works best and well, compared to using just darks.

So i'm building a new BPM library made of only darks and not flats too (because i did many tests using also flats but my camera, asi533, doesn't have any cold pixel): exposure / gain starting from 600s / gain 100 21 darks....to 60 s / gain 300 55 darks (for live stacking quick EAA sessions). Every BPM created from each combination of exposure / gain has different noise level: ranging from 1,4 % until 2,3 %, with just only one BPM that has only 0,08% (for me this is an error: i have to redo it).

Thanks @mabula-admin for this wonderful piece of software

Ps. I look forward to having in APP: noise reduction tool, and many other tools...



   
ReplyQuote
(@dv_stranger)
Red Giant
Joined: 7 years ago
Posts: 69
Topic starter  

Hi!

Bad Pixel Map is activatet. At APP, this structures are really weak. I looks like this:

2020 03 21 01 03 30 Astro Pixel Processor version 1.077 © Aries Productions

They will get stronger when im darken the bright background in photoshop. Like this:

Final St avg 21949.0s SR 6.0 3.0 none x 1.0 LZ3 NS full eq mult sc BWMV nor AAD RE MBB5 session 1 session 2 1stLNC it1 mod lpc cbg cbg csc St

If I brighten the picture extremely, you can see that more clearly what i mean:

10 Prozent St avg 21949.0s SR 6.0 3.0 none x 1.0 LZ3 NS full eq mult sc BWMV nor AAD RE MBB5 session 1 session 2 1stLNC it1 mod lpc cbg cbg St


   
ReplyQuote
(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

You probably mean the dark "bands"? Those are irregularities in the background data, usually a result of having some form of light pollution which isn't corrected completely. If it's not an actual gradient, removing that will be quite hard, but you can have a go with the light pollution tool and use it on that final over-stretched image, I do it like that as well to be able to judge if it worked well.



   
ReplyQuote
(@dv_stranger)
Red Giant
Joined: 7 years ago
Posts: 69
Topic starter  

I collected in the last night some more lights and i stacket it again and i also use the calibrate background and remove light pollution tool.  But i have the same problem like on my example before. These dark spots are now in other positions. 

Why its not possible to set the background to a homogeneous area? These dark spots really don't look good. It looks uneven. Are these dark bands? i dont know?

APP Example

 



   
ReplyQuote
(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

I must say that I'm not seeing the issue at the spot of the arrow. Maybe because of jpeg compression? How does the uncompressed full fits image look like?



   
ReplyQuote
(@ippiu)
Neutron Star
Joined: 8 years ago
Posts: 147
 

Me too...i couldn't see any significant spots that compromises final image quality. I think he refers to normal background issues. I have always disomogeneous background spots, but only if i zoom to more than 100%: it's normal, it's a mix of gradient, light pollution, dark current, hot pixel removal, etc....



   
ReplyQuote
(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

That could be yes, a background will never be 100% even, the correction of the background with various tools can only do so much, if it would be too aggressive you will get worse artefacts or loose valuable data in the background. Noise and a bit of uneven background remains part of the game, you can get that down to a very nice level, when you're taking data from a really dark sky.



   
ReplyQuote
(@dv_stranger)
Red Giant
Joined: 7 years ago
Posts: 69
Topic starter  

Thanks for your answers. Maybe I look too closely and a really homogeneous background is not possible. But maybe I still have a reason for the result. The photo was taken over several nights, and each time at the beginning of the shooting, the first ones still have a high brightness because the object was still close to the horizon. I think this is a big problem, or does the software take this into consideration automatically?

2020 03 28 02 15 13 Window
IMG 9037
IMG 9069

Would it be better to exclude the upper half of the photos from stacking? In spite of the brightness there is also information which is helpful for stacking?



   
ReplyQuote
(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

No that's not a big problem, ofcourse it would be better if you take the entire session when the sky is at its darkest for that night (the darker the more signal and the better the background), but APP will correct the background and make them even across all frames. Do you use LNC in the integration tab? This will also help a bit. You can test it, by removing that first row you showed above and check the result.



   
ReplyQuote
(@dv_stranger)
Red Giant
Joined: 7 years ago
Posts: 69
Topic starter  

I will remove the first very bright pictures and try again. But its good to know that its not a big problem and APP will correct them. 

Yes I use LNC 1 Degree. Should i better try another one? 



   
ReplyQuote
(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

You can always experiment a bit, maybe 2 iterations, but I don't see major issues in your data so I don't think it will make a big difference to be honest.



   
Dane Vetter reacted
ReplyQuote
Share: