UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Â Before I release it, I will make sure that everything is working properly and then I will release it.
Astro Pixel Processor 2.0.0-beta43 release notes
- IMPROVED INTERNAL MEMORY CONTROLS / FASTER AND MORE STABLE ON BIG DATASETS
As reported here : https://www.astropixelprocessor.com/community/main-forum/randomly-stopping-freezing-during-integrations/#post-34236 APP could stall/slow down or even freeze when processing big to very big datasets (500+ frames). The lastest APP releases have many code optimizations making it quite a bit faster, but the memory clean up internally was not able to keep up with all the GigaBytes of data that were processed. The old memory controls internally were fragmentating the memory causing these instability issues now and more quickly as well. Luckily, we are able to prevent this fragmentation completely by using a very different memory configuration internally. Technically, we have switched APP from using java's default G1 garbage collector with many G1 tweaks to using the more advanced Z garbage collector. This proves to be much better for data throughput and stability. Processing big datasets should not slow down APP at all anymore after having done several 100s of frames in integration.
- FIXED CPU IMAGE VIEWER
Beta42 introduced a regression bug in the CPU image viewer, so it no longer worked. This is fixed.
- FIXED NARROWBAND EXTRACTION DEMOSAIC ALGORITHMS
Beta40, 41 and beta42 had several bugs for Multi-Narrowband and also Narrowband processing using OSC / RGB camera's. These are all fixed now. These bugs were regressions from introducting the new resample and drizzle engines in beta40. These new engines are quite a bit faster and now should be bug free as well.