2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
APP beta 48 error message during saving two registered images (1 viewing)
First post and replies | Last post by Mabula-Admin, 1 week ago
APP 2.0.0-beta47 shut down under integrating pixels
First post and replies | Last post by Mabula-Admin, 3 weeks ago
Problem setting save directory in APP 2.0.0 beta 45
First post and replies | Last post by Steve Teel, 4 months ago
Windows crash during integration on latest version
First post and replies | Last post by Mabula-Admin, 5 months ago
APP 2.0.0 Beta 39 Cannot Save Calibrated Light Frames With Align Channels Selected
First post and replies | Last post by Mabula-Admin, 6 months ago
APP won't remember the Integrate Percentage Slider
First post and replies | Last post by Mabula-Admin, 6 months ago
Remote Desktop Connection (RDP) causes APP to silently fail/close
First post and replies | Last post by CsMisi, 7 months ago
2.0.0.39 will not start - .38 is fine.
First post and replies | Last post by tonygibbons55, 11 months ago
Windows 11 crash at final integration step APP 2.0.0 beta 38
First post and replies | Last post by Klemens Waldhör, 1 year ago
APP 2.0.0-beta26 Windows 11 "save options"
First post and replies | Last post by Mabula-Admin, 1 year ago
Automating APP workflow with n8n/scripts: seeking solutions
First post and replies | Last post by Mabula-Admin, 1 year ago
Encountered an Exception while saving...
First post and replies | Last post by Mabula-Admin, 2 years ago
Beta29: CPU/Thread-count in Windows 10 Pro
First post and replies | Last post by Walter Leonhard Schramböck, 2 years ago
Mosaic Issues in Astro Pixel Processor 2.0.0 beta29
First post and replies | Last post by Walter Leonhard Schramböck, 2 years ago
APP Beta 29 Crashing Windows 10
First post and replies | Last post by Kurt Weiss, 2 years ago
APP not able to use more than 64 threads in Windows 10?
First post and replies | Last post by Walter Leonhard Schramböck, 2 years ago
Trying to register a trial of APP
First post and replies | Last post by constantin ene, 3 years ago
Very Long Processing Time - Analyze Stars
First post and replies | Last post by Dalton Ortega, 3 years ago