2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
Hello everyone,
I'm a fairly new user of APP and astrophotography in general. I've tried my hand at a couple different nebulae and keep having the same issue in the post processing. I'm not sure how to describe it other than I don't think it's supposed to look like that. I'm not sure if it's noise, artifacts, or what but it almost looks like I've acquired a gazillion "extra" stars.
I'm using an unmodded Canon 6D Mark II and a Sigma 100-400mm telephoto. I realize my optics aren't as good as something like an APO, but my shots of Andromeda and the Orion Nebula turned out passable. Total exposure time was about 5 hours, 2.5 hours at ISO 1000 and 2.5 hours at 1600, all at 3 minutes each. Each set has their own calibration frames.
If anyone has any idea by looking if it's my calibration frames, my APP settings, or even just the way I shoot I'd appreciate a nudge in the right direction.
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Oeh that is a bit of an issue indeed. This is definitely a problem with optics or calibration data. Normally you shouldn't need that many light pollution rectangles to fix gradients, a gradient is usually more gradual (hence the name 🙂 ). So this is a different issue that needs to be solved before processing I think.
Can you show a few screenshots of how the flat, bias, dark and single sub of the subject looks like?
@vincent-mod Yes, I'll put them up later today after work.
@vincent-mod I've attached the requested frames. In order left to right are Bias_ISO1600, Dark_ISO1600, Flat_ISO1000, Flat_ISO1600, and Light_ISO1600_180s. My bias and darks are all taken the exact same way just with different ISO setting so if there's an issue it should be common to all of them. But I think I already see the issue and, unless I'm off my mark it's my flats. From the camera preview they looked ok and around the middle of the histogram but in APP they're really underexposed. I honestly never checked them in APP before now so that may be my problem unless you can see some other issues.
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It's a bit difficult to see with DDP off. 🙂 If you could switch that on just to see a bit more how the noise looks like etc, that would be great. For the flats it's best to judge them by leaving DDP on, but selecting "no stretch" under that button. The most important thing is that a flat is not clipping on the left (the histogram should show a nice continuous profile). But I think the main issue with that first image is light pollution and vignetting or some combination of that. Is it a mosaic?
@vincent-mod No I wasn't going for a mosaic, I shot more or less the same point both nights trying to get the nebulae and wanted to just focus on those. I live in a Bortle Class 5 so there is some light pollution but usually as long as I don't point near the horizon towards the city it's usually pretty clear overhead. I've gotten some fairly decent results of Andromeda and Orion with this same setup but I used a different part of my yard, so I wonder if I wasn't getting some light from a light on my neighbor's back patio in these frames. I've attached the same frames with the requested settings if that helps to deduce where I went wrong.
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Frames go Light_1000, Light_1600, Dark_1000, Dark_1600, Flat_1000, Flat_1600, Bias_1000, Bias_1600.
Thanks. I suspect light pollution indeed as it seems your darks don't have a lot of amp glow going on. A light nearby will definitely also cause issues if it can't be blocked from the view of your lens. Do you have any data in which you're sure there was no light on?














