Veil Nebula Mosaik
 
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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Veil Nebula Mosaik

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(@minusman)
Black Hole
Joined: 9 years ago
Posts: 253
Topic starter  

Hello Mabula, hello Vincent and happy new year.
I started a long-term project last summer,
a mosaic of the Veil Nebula. It is intended, if it is ever completed, to depict it completely. When I started the post-processing of the 16 panels recorded so far, I realized that this is not going to be easy: calibrating and integrating the panels is true in APP, fast and easy. Also the mosaic creation went without problems, only it didn't look so good. 🤔 Caused by the high background brightness of the summer nights and with some panels it was almost full moon.

Schleiernebel Mosaik unprocessed

No matter which settings I made in LNC (up to 8th degree), the gradients and color gradients did not want to disappear. I also tried it with Pixinsight, there a frame adaptation( LineaFit) of the panels to each other is done during registration.
Gradients and color gradients disappear almost but you can see the seams wonderfully.

So back to APP, then I edited the single panels with remove light pollution and normalized them again. I rebuilt the mosaic and removed the remaining gradients with the tool remove light pollution. Then it looked better.

Schleiernebel Stretch lpc cbg csc SC St

Then the fine tuning with Starnet++ and then tonmapping and sharpening in Photoshop, finally that came out. 🙂 

Schleiernebel Final 2019 St

I don't know if there is a better way, at least it worked for me.
If there was frame adaptation in APP, you could handle difficult images better. But still I have to say that the mosaic is only possible with Astro Pixel Processor (certainly with other software, but the time would have been much higher).
Good that APP exists. 😉 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Happy newyear! And a wonderful result I have to say. 🙂

Did you work on the panels first, before making the mosaic? That's what seems to work the best in a lot of situations. I create a panel up to just before the stretch, so including all the ligh pollution correction and color calibration. I save the final, unstretched panel and at the end load those in to create the mosaic. You start out with much better calibrated data then to begin with.



   
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(@minusman)
Black Hole
Joined: 9 years ago
Posts: 253
Topic starter  

I used the same workflow, but I discarded the color calibration of the individual panels because it was difficult to achieve an even color calibration. I only removed the light pollution, then saved it. Then normalized all panels to the reference frame again to get a grip on the differences in brightness in the background. Saved again and then reload everything to create the mosaic. Then the mosaic is cleared of light pollution again and then the color calibration is carried out. Now the rest of the steps followed.



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

And that worked out or is this still causing the problem you had on top?



   
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(@minusman)
Black Hole
Joined: 9 years ago
Posts: 253
Topic starter  

Hello Vincent, at my current project IC 342.
I have noticed that my dark frames are of poor quality. 😒 Cause true probably, that when creating dark frames the cooling power is too high true. This causes color gradients in the darks, which then affect the lights during calibration.
So new dark frames are created and everything is newly calibrated and integrated.
And already some problems in the lower part of the mosaic have disappeared. 😀 

St avg 178130.0s NR x 1.0 LZ3 NS full eq mult sc BWMV adv AAD RE MBB25 1stLNC it3 St


   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Ah that is excellent! Didn't know these temperature changes could also cause things like this, thanks for letting me know!



   
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