June 24 2026 APP 2.0.0-beta46 has been released !
Improved internal memory configuration (lower ! memory usage), fixed beta45 startup issue, fixed Set Save Directory & 2-panel mosaics.
May 27 2026 APP 2.0.0-beta45 has been released !
Fully Multi-Threaded LNC, many improvements for the registration engine, platform upgrade, and further tuning of internal memory consumption and memory release back to OS.
Apr 14 2026: Google Pay, Apple Pay & WeChat Pay added as payment options
Update on the 2.0.0 release & the full manual
We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.
Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.
@vincent-mod
thank you, yes that worked with the luminance channel at 5% - very helpful, thank you.
@imnewhere This is EXACTLY my same problem.  Instead treating L as the intensity and RGB as the colors to paint it, when I do it, it treats L like a white layer and the picture is always just white even though all L, R, G, B, is there,... what's going on with this??
@imnewhere This is EXACTLY my same problem.  Instead treating L as the intensity and RGB as the colors to paint it, when I do it, it treats L like a white layer and the picture is always just white even though all L, R, G, B, is there,... what's going on with this??
Hi Skye @skysong,
When you apply a luminance layer 100% it can seam that the image is whitened. But if you simply enable saturation and/or increase saturation in the preview filter, the colors will be there. Our RGB combine tool works currently with the HSL color model and L is a real L, not a white layer.
I have opened a new issue on my todo list to have a good look at the Luminance calculations to make the RGB composites in the RGB Combine Tool.
I know that this whitening effect is there, so I will definitely try to have this work better going forward 😉
It is on our todo list, to improve this with a more advanced color model going forward.
Please let me know if this helps,
Mabula
@mabula-admin Thx. So in a true Luminance situation, increasing L slider would increase the colors, but in our case, in just increases White, so something needs to be adjusted to look to RGB instead and proportionately apply the "L" to boost that but not as a layer just as factor to see how much to increase the particular color, as above, for example New G = L * (G / (R+ G + B), where L itself is not displayed as a "color".
On the left is APP's RGB combine tool on LRGB, and on right is taking the L and RGB to Gimp (same data) and using the "layers" to associate the L with RGB so it stacks the intensity of the L as true Luminosity, not a white layer, as described above. This is how APP should be doing it (without having to go to another tool).Â
