2022-05-11: APP 2.0.0-beta 1 has been released !!!
Providing many improvements ! and a macOS M1 native version ! Please read the announcement here.
Download links per platform:
windows 2.0.0-beta1
macOS x86_64 2.0.0-beta1
macOS arm64 M1 2.0.0-beta1
Linux DEB 2.0.0-beta1
Linux RPM 2.0.0-beta1
Linux DEB HiDPI 2.0.0-beta1
Linux RPM HiDPI 2.0.0-beta1
Ok, interesting. I think I'd have a quicker answer if you can share the R, G and B integrations to me, just to see if I see a similar effect and why;
Go to https://upload.astropixelprocessor.com and use upload1 as username and upload1 as password.
Create a directory named “hobo78-rgbcombine” and upload in there. Thank you!
thanks vincent.
i've click the button "(re)calculate" button every time in "combine rgb". my screen after (re)calculate is black.
its very "seltsam" 😀
🙂 Good, just checking. So what happens when you click the "OpenGL 4" button on top?
thanks. 👍
now i can see the combine rgb result.
i don't understand whats the different "openGL4" and CPU?
Ah ok, so that means there is an issue with the gfx driver or your gfx chip compatibility. Do you have a very new or somewhat older computer? What are all the specs? With OpenGL enabled, APP will process faster.
Why is it that if I add the L file my color gets all washed out and barely there, but if I add just R, G, and B I get all my color? I feel like I am wasting time with L
@imnewhere same here - sorry for thread necro but adding lum just makes the image mono again
I don't think it's mono, but adding luminance (which is usually a lot brighter) is mixed too much, subduing colors. Try adding less. I know Mabula wants to improve this mixing as well.
thank you, yes that worked with the luminance channel at 5% - very helpful, thank you.