Share:
Notifications
Clear all

UPDATE FROM MABULA

I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.

 

Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.

 

APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46.  Before I release it, I will make sure that everything is working properly and then I will release it.

Combining LRGB

6 Posts
4 Users
3 Reactions
2,024 Views
(@walsc)
Neutron Star
Joined: 6 years ago
Posts: 138
Topic starter  

What is the recommendation to combine LRGB?
Every time I add luminance, the combined result shows up in grey. I have to reduce the weight of luminance to 0.192 to get a colour image. 
What am I doing wrong?
Yes, I am new to monochrome. 



   
ReplyQuote
(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Yes, in the current implementation the luminance does tend to have this effect, Mabula wants to improve on that. I use up to 30% usually to balance it better.



   
ReplyQuote
(@skysong)
Red Giant
Joined: 7 months ago
Posts: 36
 

No something is broken with this, it should not consider L as a white layer, it should use it only to compute the new intensity for RGB based on the RGB values supplied, as a percentage of each, such as R / (R + G + B)  * Lum for that pixel.  The luminance is not just another "white" layer, its used to boost the intensity of RGB itself.   This is not being computed properly.   Its not working right if turning down L produces the correct result, as you're just going back to RGB not LRGB. 


This post was modified 4 months ago 2 times by Skye Goodrich

   
ReplyQuote
(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5379
 

Hi Skye @skysong,

Okay, I have opened a new issue on my todo list to have a good look at the Luminance calculations to make the RGB composites in the RGB Combine Tool.

I know that this whitening effect is there, so I will definitely try to have this work better going forward 😉

Mabula



   
ReplyQuote
(@skysong)
Red Giant
Joined: 7 months ago
Posts: 36
 

Posted by: @mabula-admin

Hi Skye @skysong,

Okay, I have opened a new issue on my todo list to have a good look at the Luminance calculations to make the RGB composites in the RGB Combine Tool.

I know that this whitening effect is there, so I will definitely try to have this work better going forward 😉

Mabula

 

Thank you so much Mabula!

 



   
ReplyQuote
(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5379
 

Thank you Skye @skysong for being critical on this issue, I will make sure it will work better going forward.

Mabula



   
ReplyQuote
Share: