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MAY 4 2026: APP 2.0.0-beta44 has been released !

New improved internal memory controls should now work on all computers

May 1 2026: APP 2.0.0-beta43 has been released !

Improved internal memory controls (much more stable and faster on big datasets), fixed CPU image viewer, fixed Narrowband extraction demosaic algortihms.

Apr 29 2026 APP 2.0.0-beta42 has been released !

New improved Normalization engine, Fixed random crashes in integration, fixed RGB Combine & Calibrate Star Colors, fixed Narrowband extraction algorithms, new development platform with performance gains, bug fixes in the tools, etc...

Apr 14 2026: Google Pay, Apple Pay & WeChat Pay added as payment options

Update on the 2.0.0 release & the full manual

We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.

Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.

 

Combining LRGB

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(@walsc)
Neutron Star
Joined: 6 years ago
Posts: 137
Topic starter  

What is the recommendation to combine LRGB?
Every time I add luminance, the combined result shows up in grey. I have to reduce the weight of luminance to 0.192 to get a colour image. 
What am I doing wrong?
Yes, I am new to monochrome. 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Yes, in the current implementation the luminance does tend to have this effect, Mabula wants to improve on that. I use up to 30% usually to balance it better.



   
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(@skysong)
Red Giant
Joined: 3 months ago
Posts: 33
 

No something is broken with this, it should not consider L as a white layer, it should use it only to compute the new intensity for RGB based on the RGB values supplied, as a percentage of each, such as R / (R + G + B)  * Lum for that pixel.  The luminance is not just another "white" layer, its used to boost the intensity of RGB itself.   This is not being computed properly.   Its not working right if turning down L produces the correct result, as you're just going back to RGB not LRGB. 


This post was modified 2 days ago 2 times by Skye Goodrich

   
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