MAY 4 2026: APP 2.0.0-beta44 has been released !
New improved internal memory controls should now work on all computers
May 1 2026: APP 2.0.0-beta43 has been released !
Improved internal memory controls (much more stable and faster on big datasets), fixed CPU image viewer, fixed Narrowband extraction demosaic algortihms.
Apr 29 2026 APP 2.0.0-beta42 has been released !
New improved Normalization engine, Fixed random crashes in integration, fixed RGB Combine & Calibrate Star Colors, fixed Narrowband extraction algorithms, new development platform with performance gains, bug fixes in the tools, etc...
Apr 14 2026: Google Pay, Apple Pay & WeChat Pay added as payment options
Update on the 2.0.0 release & the full manual
We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.
Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.
When I use the RGB Combine tool, for LRGB its treats L as a white layer of 4 layers, forcing the result to white. This is not correct. L is the intensity to which you take the RGB intensity, ... you compute the amount R contributes (say 23%) to a particular pixel, then multiply that times the L amount to get the new intensity for R, etc. Each color is painted onto L proportionately.  The results should not be White but boosted colors, based on their proportion to each other multiplied by the Luminance level, give it an even strong intensity than it would have had without the L. Its completely not working as is, since its treating a 4 (LRGB) as equal layers.  For example let's say your Luminance is 200 for pixel, and you compute the RGB (based on RGB not LRGB) percentages for that pixel based on your data, let say that comes 37%/44%/19% (you throw away the old RGB intensity from the individual files and replace it with the intensity you compute here), so then you would end up with 200x.37 = 74 RED, 200x .44 = 88 GREEN, and 200 x .19 = 38 BLUE.  Instead you're just giving us white.  Its not about moving the slider down so white is not there revealing the color its about recomputing the intensity of each pixel based on L values as percentage of RGB, its a new intensity. Â
For example, here is APP on the LEFT;  and ASIStudio on RIGHT (same FITS files as input). Yes I pushed recalc after selecting files on APP using LRGB formula.Â
Skye (@skysong)
I believe you are right about this. I tend not to notice the issue as I typically process luminance separately and combine it in Gimp as the last step. Now that I think about it I am a bit surprised it hasn't been raised more often.
JC
