2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
It’s great to have the percent completion bar for each section of processing but if there is a way of providing a rough estimate for integration and/or total completion time?
In my case I’m a Stellina user so I’ll always have hundreds of files to process or even more. Having an idea of how long it’ll take to completion would be a great help.
Interesting suggestion yes, but I think very hard to make anything useful out of. I can ask Mabula if that would make sense, but my guess is that it wouldn't give very useful information due to the nature of processing the data.
Interesting suggestion yes, but I think very hard to make anything useful out of. I can ask Mabula if that would make sense, but my guess is that it wouldn't give very useful information due to the nature of processing the data.
My thinking is that there is a certain constant time factor involved at certain steps. For example, if a particular file takes, say, 1 second to analyze stars and you have 800 files (very easy as a Stellina user) you can make a reasonable estimate of 799 seconds remaining. Probably similarly in normalization after a sufficient percentage, maybe 5%, have been processed. Etc. It may not be entirely accurate but a ballpark idea would still be helpful.
I talked with Mabula and he does actually have something like this on his list. So very accurate it can't be, but like you said, a ballpark could be possible. I'm not sure when it'll be in there though.
I talked with Mabula and he does actually have something like this on his list. So very accurate it can't be, but like you said, a ballpark could be possible. I'm not sure when it'll be in there though.
Sounds good to me. I’m sure it won’t be in the finished version being worked on but I recall reading elsewhere he has some UI work he wishes to complete later so maybe it will get put in there.