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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Stacking large mosaic really slow registering (new user)

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(@mbalkham)
Molecular Cloud
Joined: 7 years ago
Posts: 1
Topic starter  

Hi there

Trying to stitch a 9 panel mosaic (447 light frames). Following Sara's tutorial on this site. So far taken 14hours and only 59% registered. Is this normal or am I doing something wrong?!

Running MacBook Pro 2.3GHz i7 with 16GB Ram.

Thanks in advance 


This topic was modified 7 years ago 2 times by Matt Balkham

   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

Hi Matt,

This is normal mostly because all 447 frames are checked for overlapping areas etc in the registration phase. I would advise to stack all 9 panels individually and then create the mosaic from the 9 stacked panels.

 

HTH, Wouter



   
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(@chrispeace)
Red Giant
Joined: 8 years ago
Posts: 43
 

Matt

I agree with Wouter.  I had a similar experience trying to make a 4 panel mosaic by loading all the subs and hitting integrate. This is not the most efficient and quick way to do it.  Whilst I had other issues with APP’s outputs you might find Mabula’s concise guidance on mosaic workflow here helpful.

https://www.astropixelprocessor.com/community/main-forum/pig-and-fish-images-are-not-funny-mabula-quite-rude-really-2/#post-10357

 

Chris



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Yep, making panels first is the best and might even produce better results as the statistics become extremely complicated when doing this from all separate frames.



   
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