RGB combine: how ca...
 
Share:
Notifications
Clear all

2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

RGB combine: how can I ensure same dimension size and bit depth

3 Posts
2 Users
0 Reactions
3,243 Views
(@yoursql719)
Molecular Cloud
Joined: 5 years ago
Posts: 2
Topic starter  

Hi,

I´ve searched around at google and the forum, but I haven´t found a good solution for my problem: what is the simplest and best way to ensure same dimension size and bit depth, when I use the rgb combine tool, to combine rgb, ha, oii, oii and hbeta? 

I´ve used 4 different filters with dither and integrated them per channel (rgb, ha, oii, oii and hbeta) and now I would like to combine them all, but because of dithering the dimensions are different. What is the intended workflow at APP to solve this? Should I use mode reference or crop per integration? Or is there a simple way to align all images with the same crop?

Thanks in advance.



   
ReplyQuote
(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Yes, you load in the integrated files as lights, go to tab 5 (normalize) and select to "save normalized frames". This will register and normalize them against each other. Those frames can then be used in the tool.



   
ReplyQuote
(@yoursql719)
Molecular Cloud
Joined: 5 years ago
Posts: 2
Topic starter  

Thanks, worked 🙂



   
ReplyQuote
Share: