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UPDATE FROM MABULA

I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.

 

Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.

 

APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46.  Before I release it, I will make sure that everything is working properly and then I will release it.

Memory question + GPU acceleration

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(@yves_van_den_broek)
White Dwarf
Joined: 9 years ago
Posts: 8
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I'm building a new PC for a remote observatory that also will do the stacking, as we will be using the new 60MP QHY I will use an 8-core i7 (is there any benefit going i9? ) So question on memory 32 GB seems like a minimum, but I want to be sure that it will not run out, is there any benefit to over dimension, will APP use for example 64GB ...

Second, we heard about GPU acceleration since a year now, what GPU would benefit the most AMD or NVIDIA? It all depends on the libraries used ... so any hint would be much appreciated.

 

/Yves

 

 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

If the mosaic is huge then the more memory the better really. You will always have a case where it still won't be enough but with 64 that will require a biiig dataset. In the end you would need to chop up a project into multiple parts as the memory limit is... limited.

APP is going to use the Vulkan API, Mabula mentioned this a while ago indeed (maybe sometimes it's better not to do that as expectations run high then). But it is something he's putting a huge effort on in the next months. Vulkan is supported by both AMD and NVidia as far as I can tell on the compatibility list linked to in the wikipedia.



   
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