Combine RGB issues
 
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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Combine RGB issues

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(@strandon)
White Dwarf
Joined: 8 years ago
Posts: 12
Topic starter  

Using the Ha-Oiii color algrithms during debayers I split the channels for Ha, Oiii and Mono.  The image that I am currently trying to work on is a 4 panel mosaic of NGC 7000 and the combine tool doesn't seem to be working like it did once before.  The image is washed out has almost no contrast.  Attached is a snip of the combined image.

 

image

This topic was modified 7 years ago by strandon

   
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(@strandon)
White Dwarf
Joined: 8 years ago
Posts: 12
Topic starter  

In contrast here is an image that combined and balanced fine using the same method.

NGC 7000 Hubble pallet settings

 


This post was modified 7 years ago by strandon

   
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(@mestutters)
Neutron Star
Joined: 9 years ago
Posts: 175
 

Hi,

I observe that in second screen shot you have the Saturation check-box set but not in the first.  Is it as simple as that?

Mike



   
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(@strandon)
White Dwarf
Joined: 8 years ago
Posts: 12
Topic starter  

@mestutters

Checking saturation didn't have much affect on the image that is washed out.  Thank you for the reply though!



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Really strange effect there, the background shouldn't be green either. Maybe a setting that is different in the Combine RGB tool itself? Are they exactly the same?



   
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