UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Â Before I release it, I will make sure that everything is working properly and then I will release it.
Using the Ha-Oiii color algrithms during debayers I split the channels for Ha, Oiii and Mono. The image that I am currently trying to work on is a 4 panel mosaic of NGC 7000 and the combine tool doesn't seem to be working like it did once before. The image is washed out has almost no contrast. Attached is a snip of the combined image.
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Hi,
I observe that in second screen shot you have the Saturation check-box set but not in the first. Is it as simple as that?
Mike
Checking saturation didn't have much affect on the image that is washed out. Thank you for the reply though!
Really strange effect there, the background shouldn't be green either. Maybe a setting that is different in the Combine RGB tool itself? Are they exactly the same?
