2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
I've encountered a strange problem, which seems to have popped up after I upgraded my Mac Studio to macOS Ventura (Note: I also renewed my APP license and 'upgraded' from APP 2.0.0 ARM64 M1 beta 4 to 2.0.0 beta 6).
When trying to load multiple Lights from a folder with many files, I can only select one file at a time, or multiple when keeping the command key pressed and selecting them one by one using the mouse.
Keeping 'Shift' pressed and using the 'option + arrow keys' to select all files at once does not seem to work anymore in APP (while this DOES work in e.g. Finder).
Anyone else seeing this?
Thanks.
@jbazelmans Hi Jos,
I haven't tried this yet on Ventura. Do CMD-A and CTRL-A still select all files?
Thanks, Wouter
This may be different as the file list needed a bit of an update regarding selection of files etc. It's not the same as you have on the MacOS system completely, but like Wouter mentioned, I assume Ctrl-A still works.
@vincent-mod Okay, that update you mentioned may explain it then. And yes, CMD-A and CNTRL-A still selects all files so this is only a minor annoyance - and encouragement for maintaining a clean workflow which groups lights, darks, etc in separate folders. 🙂Â
Thanks for the feedback.
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Hi all,
We think that we might have a fixed Astro Pixel Processor version for macOS Ventura. Can you all try the following 2.0.0-beta7test version and let us know if this solves it and works properly?
intel hardware:
new M1/M2/arm hardware:
Release notes for this version:
Looking forward to your feedback!
Mabula
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