2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
As a newbe to Astro Pixel Pro I installed Mac version 1.083.2 and everything was woking fine. Spent the day yesterday working through various tutorials to get up to speed. However last night my Mac updated to Mac OS Ventura 13.0, and now Astro Pixel Pro won't load. Has anyone else had this issue and is there a workaround please? Any thoughts.Â
Hi Tony
The same thing for me. I found a workaround by installing macOS x86_64 2.0.0-beta6 which works fine with Ventura.
Best regards.
Jean-Marc
Thanks for the heads-up. So I understand that the latest beta also doesn't start using the M1 installer @jmd67650 ?
@jmd67650 Thank you for that info, I will give that a try this morning. Â
Hi Tony
The same thing for me. I found a workaround by installing macOS x86_64 2.0.0-beta6 which works fine with Ventura.
Best regards.
Jean-Marc
Jean-Mark, Once again many thanks for the info, deleted 1.083.2 and installed 2.0 beta, and all is good again. Now to continue with the tutorials 🙂
Thanks, we will look into this then as the M1 installer provides a way faster experience on M1 chips.
Hi all,
We think that we might have a fixed Astro Pixel Processor version for macOS Ventura. Can you all try the following 2.0.0-beta7test version and let us know if this solves it and works properly?
intel hardware:
new M1/M2/arm hardware:
Release notes for this version:
Looking forward to your feedback!
Mabula
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