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UPDATE FROM MABULA

I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.

 

Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.

 

APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46.  Before I release it, I will make sure that everything is working properly and then I will release it.

Astro pixel Processor won't load on Mac OS Ventura 13.0

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(@agbell005)
Brown Dwarf
Joined: 4 years ago
Posts: 5
Topic starter  

As a newbe to Astro Pixel Pro I installed Mac version 1.083.2 and everything was woking fine. Spent the day yesterday working through various tutorials to get up to speed. However last night my Mac updated to Mac OS Ventura 13.0, and now Astro Pixel Pro won't load. Has anyone else had this issue and is there a workaround please? Any thoughts. 



   
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(@jmd67650)
White Dwarf
Joined: 7 years ago
Posts: 10
 

Hi Tony
The same thing for me. I found a workaround by installing macOS x86_64 2.0.0-beta6 which works fine with Ventura.
Best regards.
Jean-Marc



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Thanks for the heads-up. So I understand that the latest beta also doesn't start using the M1 installer @jmd67650 ?



   
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(@agbell005)
Brown Dwarf
Joined: 4 years ago
Posts: 5
Topic starter  

@jmd67650 Thank you for that info, I will give that a try this morning.  



   
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(@agbell005)
Brown Dwarf
Joined: 4 years ago
Posts: 5
Topic starter  
Posted by: @jmd67650

Hi Tony
The same thing for me. I found a workaround by installing macOS x86_64 2.0.0-beta6 which works fine with Ventura.
Best regards.
Jean-Marc

Jean-Mark, Once again many thanks for the info, deleted 1.083.2 and installed 2.0 beta, and all is good again. Now to continue with the tutorials 🙂



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

@agbell005 Did you use the M1 or x64 installer?



   
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(@agbell005)
Brown Dwarf
Joined: 4 years ago
Posts: 5
Topic starter  
Posted by: @vincent-mod

@agbell005 Did you use the M1 or x64 installer?

Hi Vincent, the x64 installer 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Thanks, we will look into this then as the M1 installer provides a way faster experience on M1 chips.



   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5369
 

Hi all,

We think that we might have a fixed Astro Pixel Processor version for macOS Ventura. Can you all try the following 2.0.0-beta7test version and let us know if this solves it and works properly?

intel hardware:

https://astropixelprocessor.s3.eu-central-1.amazonaws.com/astropixelprocessor_2.0.0-beta7test-x86_64-macOS.zip

new M1/M2/arm hardware:

https://astropixelprocessor.s3.eu-central-1.amazonaws.com/astropixelprocessor_2.0.0-beta7test-aarch64-macOS.zip

Release notes for this version:

https://www.astropixelprocessor.com/community/release-information/astro-pixel-processor-2-0-0-beta7-release-notes-preparing-next-release/

Looking forward to your feedback!

Mabula

 



   
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