APP 1.077 not run o...
 
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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

[Solved] APP 1.077 not run on Kubuntu 18.04 LTS

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(@minusman)
Black Hole
Joined: 9 years ago
Posts: 253
 

Hello Mabula, I can only send you the results in two days. I'm still away on business.
As soon as I am at home, I will execute the debug file and send you the result.

With kind regards



   
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(@minusman)
Black Hole
Joined: 9 years ago
Posts: 253
 

Hello Manuela, I sent the debug file.



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Thanks, I'm sure he'll be using it. 😉



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 
Posted by: @minusman

Hello Manuela, I sent the debug file.

Hi @minusman,

I have received it 😉 thanks a lot.

I have sent it forward to the OpenGL library developer.

Hopefully, this will solve the issue.

Mabula

 



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 

Hi @minusman & @pekdar,

Please download this patched jar file that might have solved the problem :

https://apastropixelprocessordl.s3.eu-central-1.amazonaws.com/jogamp-fat.jar

And execute the same command again on the jar file for debugging:

Now go to the folder where you downloaded the jogamp-fat.jar file and execute this:

java -Dnewt.debug=all -Dnativewindow.debug=all -Djogl.debug=all -Djogamp.debug=all -jar jogamp-fat.jar 2> debug_logs_[your-name].txt

And...., please send your debug file to me as an email attachment and I will make sure that the OpenGL library developers will receive it a.s.a.p.. Please send it to : support@astropixelprocessor.com

From this debug file, the OpenGL library developers will now if the problem has been fixed or not on your systems.

Thanks in advance 😉

Mabula



   
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(@pekdar)
Red Giant
Joined: 8 years ago
Posts: 39
Topic starter  

Hi @mabula-admin

Check your mailbox 😉

 



   
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(@minusman)
Black Hole
Joined: 9 years ago
Posts: 253
 

Check your mailbox, Mabula.



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Thanks guys!



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 

Hi @pekdar & @minusman,

We are getting there 😉 but we are not there yet...

Please download this further adjusted jar with even more debug logs so we can solve this and understand fully what is happening:

https://apastropixelprocessordl.s3.eu-central-1.amazonaws.com/jogamp-fat.jar

And execute the same command again on the jar file for debugging:

Now go to the folder where you downloaded the jogamp-fat.jar file and execute this:

java -Dnewt.debug=all -Dnativewindow.debug=all -Djogl.debug=all -Djogamp.debug=all -jar jogamp-fat.jar 2> debug_logs_[your-name].txt

And...., please send your debug file to me as an email attachment and I will make sure that the OpenGL library developers will receive it a.s.a.p.. Please send it to : support@astropixelprocessor.com

The OpenGL library developer is definitely getting to the bottom of this now so I think we are nearly there ;-)... thank you both for your cooperation, from me and from the OpenGl lib developer 😉

Mabula



   
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(@pekdar)
Red Giant
Joined: 8 years ago
Posts: 39
Topic starter  

Hi @mabula-admin,

Done.

Please check your mailbox.

 



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 

Hi @pekdar & @minusman,

Please try this beta release

https://apastropixelprocessordl.s3.eu-central-1.amazonaws.com/astropixelprocessor-1.080-beta.zip

this is APP 1.079 with only the patched OpenGL library to see if APP will start now on your Linux systems and if OpenGL works now.

(So this version does not yet have the improvements for the 1.080 release.)

 

Please let me know if APP starts now and if it does…, please check the console output in the separate console window and let me know what it says about the OpenGL initialization, for example:

 

13:01:34 - IMAGE VIEWER: profiling system for OpenGL compatibility...

13:01:34 - IMAGE VIEWER: trying to get hardware OpenGL profile

13:01:34 - IMAGE VIEWER: found hardware OpenGL 3 profile...

13:01:34 - IMAGE VIEWER: creating OpenGL image viewer...

13:01:34 - IMAGE VIEWER: initializing OpenGL 3

13:01:34 - IMAGE VIEWER: creating GL3 panel

13:01:34 - IMAGE VIEWER: GL Shading Language Version: 3.30

13:01:34 - IMAGE VIEWER: getting display surface scale...

13:01:34 - IMAGE VIEWER: GL3: create image Vertex and Fragment shaders...

13:01:34 - IMAGE VIEWER: GL3: using GL Shading Language Version: 3.30

13:01:34 - IMAGE VIEWER: GL3: Texture VertexShader log:

13:01:34 -

13:01:34 - IMAGE VIEWER: GL3: Texture FragmentShader log:

13:01:34 -

13:01:34 - IMAGE VIEWER: GL3: create selectbox Vertex and Fragment shaders...

13:01:34 - IMAGE VIEWER: GL3: SelectBox VertexShader log:

13:01:34 -

13:01:34 - IMAGE VIEWER: GL3: SelectBox FragmentShader log:

13:01:34 -

13:01:34 - IMAGE VIEWER: GL3: creating buffers...

13:01:34 - IMAGE VIEWER: GL3: getting maximum Texture size...

13:01:34 - IMAGE VIEWER: GL3: maximum texture size: 16384

13:01:34 -

 

If APP does not start, please try to start APP from a console/terminal and share the error message that is shown.

 

Thank you both in advance !

Cheers,

Mabula



   
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(@pekdar)
Red Giant
Joined: 8 years ago
Posts: 39
Topic starter  

Hi @mabula-admin,

I've just installed and it run without aby problem 🙂

Console output with information you asked for:

starting console output...

14:15:56 - LibRaw 201910 snapshot : trying to load LibRaw library...
14:15:56 - LibRaw 201910 snapshot : for raw conversion of Sony ARW, Adobe DNG files
14:15:56 - LibRaw 201910 snapshot : Linux OS detected
14:15:56 - LibRaw 201910 snapshot : loaded successfully : /tmp/AstroPPLibJtBRkR/libraw.so.19.0.0
14:15:56 - LibRaw 201910 snapshot : loaded successfully : /tmp/AstroPPLibJtBRkR/libiconv.so.2.6.1
14:15:56 - LibRaw 201910 snapshot : loaded successfully : /tmp/AstroPPLibJtBRkR/libRawConverter.so
14:15:56 -
14:15:56 - IMAGE VIEWER: profiling system for OpenGL compatibility...
14:15:56 - IMAGE VIEWER: trying to get hardware OpenGL profile
14:15:56 - IMAGE VIEWER: found hardware OpenGL 3 profile...
14:15:56 - IMAGE VIEWER: creating OpenGL image viewer...
14:15:56 - IMAGE VIEWER: initializing OpenGL 3
14:15:56 - IMAGE VIEWER: creating GL3 panel
14:15:56 - IMAGE VIEWER: GL Shading Language Version: 1.40
14:15:56 - IMAGE VIEWER: getting display surface scale...
14:15:56 - IMAGE VIEWER: GL3: create image Vertex and Fragment shaders...
14:15:56 - IMAGE VIEWER: GL3: using GL Shading Language Version: 1.30
14:15:56 - IMAGE VIEWER: GL3: Texture VertexShader log:
14:15:56 -
14:15:56 - IMAGE VIEWER: GL3: Texture FragmentShader log:
14:15:56 -
14:15:56 - IMAGE VIEWER: GL3: create selectbox Vertex and Fragment shaders...
14:15:56 - IMAGE VIEWER: GL3: SelectBox VertexShader log:
14:15:56 -
14:15:56 - IMAGE VIEWER: GL3: SelectBox FragmentShader log:
14:15:56 -
14:15:56 - IMAGE VIEWER: GL3: creating buffers...
14:15:56 - IMAGE VIEWER: GL3: getting maximum Texture size...
14:15:56 - IMAGE VIEWER: GL3: maximum texture size: 16384
14:15:56 -
14:16:02 - IMAGE VIEWER: disabling openGL image viewer
14:16:03 - IMAGE VIEWER: enabling openGL image viewer
14:16:08 - FRAME DETAILS UPDATER: starting...
14:16:08 - FRAME DETAILS UPDATER: no new frames to add
14:16:08 - FRAME DETAILS UPDATER: rebuilding all frame details...
14:16:08 - FRAME DETAILS UPDATER: updated succesfully
14:16:08 - CONSTRUCT FRAME DETAILS LIST: starting...
14:16:08 - CONSTRUCT FRAME DETAILS LIST: finished

 

I've added few lights to take few test with stack and the output:

image

As you can see, all is working 🙂

CONRATULATIONS! good job! well done! 🙂

Can't wait for new APP version now 😉



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 
Posted by: @pekdar

Hi @mabula-admin,

I've just installed and it run without aby problem 🙂

...

I've added few lights to take few test with stack and the output:

image

As you can see, all is working 🙂

CONRATULATIONS! good job! well done! 🙂

Can't wait for new APP version now 😉

Wow, that is really cool @pekdar,

How is zooming in/out in the image viewer with left/right click and/or mousewheel? Is it nich and smooth and fast?

Thanks for your quick reaction,

Mabula



   
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(@pekdar)
Red Giant
Joined: 8 years ago
Posts: 39
Topic starter  

@mabula-admin

Zoom works smooth and very very fast with mousewheel.

No problem z with zoom made by mouse left click and zoom out with right click.

Movements left/right/up/down/any direction with zoomed images also works very smooth and fast.

Sorry for delay with answer but I was busy.

I you need any additional tests, let me know.



   
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(@minusman)
Black Hole
Joined: 9 years ago
Posts: 253
 

Hello Mabula, congratulations too.

APP starts without problems.
But pictures say more than words.

Bildschirmfoto von 2020 06 05 20 39 37
Bildschirmfoto von 2020 06 05 20 30 48

Images are loaded smoothly, zoom functions work perfectly. So it's fun again. 😎 

I have also started APP from the terminal and it works fine with openjdk version "11.0.7".

 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Superb news, glad this is finally squashed. 🙂



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 

That is awesome @minusman 🙂 ! @pekdar

Thanks for your confirmation and the console output, all looks good !

I have also started APP from the terminal and it works fine with openjdk version "11.0.7".

APP is installed with it's own java runtime, you could run it with another java, but then you need to find the jar in the installation path, and if you do that, not all things will work as they should... the CFG button will not work for instance and I think, saving to TIFF might fail.. memory management will be different as well.

Anyway, soon I will upgrade APP to be shiped with OpenJDK 11 😉 then desktop scaling on Linux should work properly as well.

Very happy now to know that this issue seems to be fixed properly and it really had to do with the communication between Mesa and the OpenGL library.

As soon as the official fixed OpenGL library is released I will release APP 1.080 which is almost ready to be released...

Mabula



   
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(@turchinc)
Hydrogen Atom
Joined: 6 years ago
Posts: 2
 

Hi all,

is there a fix for this opengl issue yet? I just spun up a centos 8 machine with the following glxinfo:

 

[centos@ip-172-31-38-218 app-noopengl]$ glxinfo -B
name of display: :1
display: :1 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Mesa/X.org (0xffffffff)
Device: llvmpipe (LLVM 11.0.0, 256 bits) (0xffffffff)
Version: 20.3.3
Accelerated: no
Video memory: 31495MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.5
Max compat profile version: 3.1
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Mesa/X.org
OpenGL renderer string: llvmpipe (LLVM 11.0.0, 256 bits)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 20.3.3
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 3.1 Mesa 20.3.3
OpenGL shading language version string: 1.40
OpenGL context flags: (none)

OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.3.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20

 

Unfortunately the latest APP beta does not work - the older "noOpenGL" build 1.079 does however.

 

Clear skies!

-c



   
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(@pekdar)
Red Giant
Joined: 8 years ago
Posts: 39
Topic starter  

Hi @turchinc

I did upgrade with my Kubuntu from 18.04 to 20.04 some time a go.

I have no opengl issue with latest APP beta.

So, the fix still works with my MESA version:

Device: AMD TURKS (DRM 2.50.0 / 5.8.0-59-generic, LLVM 11.0.0) (0x6758)

OpenGL vendor string: X.Org
OpenGL renderer string: AMD TURKS (DRM 2.50.0 / 5.8.0-59-generic, LLVM 11.0.0)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 20.2.6
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 3.1 Mesa 20.2.6
OpenGL shading language version string: 1.40
OpenGL context flags: (none)

OpenGL ES profile version string: OpenGL ES 3.1 Mesa 20.2.6
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10

Try to do a downgrade only with MESA to 20.2.x version. I do not know how it will looks dependencies with MESA in this case, but it worth to try I think.

 



   
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