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[Solved] Slower performance in beta28?

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(@digug)
Main Sequence Star
Joined: 4 years ago
Posts: 33
Topic starter  

I see slower overall app performance when stacking/integrating in beta28.  In beta22 I could stack 242 light frames with 25x of flat, dark flat, and bias in about 7 minutes.  Now in beta28 the same stack took about 17 minutes.  Did something change in the backend of APP?

 

EDIT by Mabula: Solved, testing shows same speed, so not slower performance


This topic was modified 2 years ago by Mabula-Admin

   
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(@gazz1)
Molecular Cloud
Joined: 4 years ago
Posts: 5
 

Not sure if you are running on a Mac, but I also wanted to understand the impact (performance or otherwise) of disabling the Metal Framework on MacOS 14 (Sonoma). 

I followed the link provided in the release notes and from what I could gather the person experiencing this issue was running Sonoma on unsupported hardware (from 2012) using OpenCore patcher software.

image

 The support person justifiably refused to support this issue.

image

I apologise if I am mistaken, but if this is correct, then that is the risk of hacking an OS with unsupported software so that it can run on unsupported hardware, and I would be disappointed if all Mac users take a hit because of this.

To be clear, I would fully support any negative performance impact (if there is one) if it enables all Mac users running an up-to-date OS version supported by their hardware, to properly run APP.  


This post was modified 2 years ago 5 times by Garth Hunt

   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5254
 

Posted by: @digug

I see slower overall app performance when stacking/integrating in beta28.  In beta22 I could stack 242 light frames with 25x of flat, dark flat, and bias in about 7 minutes.  Now in beta28 the same stack took about 17 minutes.  Did something change in the backend of APP?

Hi George, @digug

I am not aware of such a significant slowdown, but I will do some testing. On which mac computer are you comparing? Is it Apple Silicon or Intel? Oh, maybe it is on Windows or Linux?

Mabula

 


This post was modified 2 years ago by Mabula-Admin

   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5254
 

Posted by: @gazz1

Not sure if you are running on a Mac, but I also wanted to understand the impact (performance or otherwise) of disabling the Metal Framework on MacOS 14 (Sonoma). 

I followed the link provided in the release notes and from what I could gather the person experiencing this issue was running Sonoma on unsupported hardware (from 2012) using OpenCore patcher software.

image

 The support person justifiably refused to support this issue.

image

I apologise if I am mistaken, but if this is correct, then that is the risk of hacking an OS with unsupported software so that it can run on unsupported hardware, and I would be disappointed if all Mac users take a hit because of this.

To be clear, I would fully support any negative performance impact (if there is one) if it enables all Mac users running an up-to-date OS version supported by their hardware, to properly run APP.  

Hi @gazz1,

That link only shows that the metal framework is broken in Sonoma for another application as well. That link has nothing to do with Astro Pixel Processor nor it's code 😉

But, please now, that disabling or enabling the metal framework has zero = 0 influence on APP's speed. The metal framework when enabled only is used for drawing the 2D interface of APP, so it draws APP's buttons and such. It does not render the image data, we use OpenGL for that.

I am 100% sure that disabling metal has no down effect on APP's performance to be clear 😉

Mabula

 

 



   
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(@digug)
Main Sequence Star
Joined: 4 years ago
Posts: 33
Topic starter  

@mabula-admin I am running on Windows 11 23H2 Version 10.0.22631 Build 22631 with an Intel i9 13900K.  The only reason I updated from Beta22 to 28 is out of curiosity to test new versions.  I will roll back to Beta22 right now to see if the issue persists and report back.



   
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(@digug)
Main Sequence Star
Joined: 4 years ago
Posts: 33
Topic starter  

Same result with beta22.  Must be something that changed in Windows and/or drivers.  Oh well.  A 245 sub stack now takes about 20min.



   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5254
 

Hi George @digug, I performed a couple of benchmarks myself, and beta28 has same speed as earlier beta's. Maybe you are using different settings now, for instance advanced normalization will add some time and enabling MBB or LNC for instance as well.

Mabula



   
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(@digug)
Main Sequence Star
Joined: 4 years ago
Posts: 33
Topic starter  

@mabula-admin I remember not toying with the settings much back then and even last night when I tested I reset all to defaults, then enabled MBB 5%.  Also on the RAW tab depending on the light frame data, I use HAOIII Color for my narrowband filter and Adaptive Airy Disc for the broadband filter.

 

Oddly though, this morning I stacked 677 light frames with 25xF, DF, and Bias, and it also took about 20min.  Strange huh?



   
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(@gazz1)
Molecular Cloud
Joined: 4 years ago
Posts: 5
 

@mabula-admin 

thanks Mabula.

that puts my mind at ease.



   
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(@jhart)
Neutron Star
Joined: 6 years ago
Posts: 75
 

FYI, I tried Beta29-Test 1 on my Mac with the M1 chip running Sonoma.  Only preliminary testing but it runs MUCH faster than Beta28.



   
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