OIII/SII Filter Pro...
 
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UPDATE FROM MABULA

I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.

 

Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.

 

APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46.  Before I release it, I will make sure that everything is working properly and then I will release it.

OIII/SII Filter Processing

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(@paul-grace)
Red Giant
Joined: 8 years ago
Posts: 53
Topic starter  

https://www.firstlightoptics.com/narrowband/askar-colourmagic-2-6nm-oiiisii-duo-band-d2-filter.html

 

Hi All,

 

I saw a thread on Oiii / Sii filters and how to use APP to extract the data but cant find it

 

I'm considering this filter but want to be sure APP can process it before I buy it

 

Can anyone advise how to extract the files like a dual band filter

 

Many Thanks

 

Paul



   
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(@juergenn)
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Joined: 5 years ago
Posts: 88

   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Juergen is correct yes, I'm guessing you're using these with a color sensor? Then the bayer matrix with RGB pixels, will only filter for those broad spectra and specific wavelengths that are a bit red, and another that's more red, will both end up in the red pixel. So the extra Ha and OIII then is to be used.



   
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