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May 27 2026 APP 2.0.0-beta45 has been released !

Fully Multi-Threaded LNC, many improvements for the registration engine, platform upgrade, and further tuning of internal memory consumption and memory release back to OS.

Apr 14 2026: Google Pay, Apple Pay & WeChat Pay added as payment options

Update on the 2.0.0 release & the full manual

We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.

Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.

 

Memory usage

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(@gregwrca)
Black Hole
Joined: 9 years ago
Posts: 228
Topic starter  

I've allocated 6GB to APP, but it never uses more than about 2GB. Can it use more?



   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5325
 

Hi Greg,

Thank you for an interesting question 😉

APP can and will definitely use more memory when required. If it isn't consuming more than 2GBs of RAM memory while processing your data, this simply means it doesn't need to allocate more memory to fully do it's processing on your particular data.

APP doesn't need a lot of memory actually to fully process regular stacks. With 2GBs of RAM memory you can process 20MegaPixels of RGB data (RGB data consumes three times more memory than monochrome data with the same amount of pixels), for instance data shot with a Canon EOS6D.

So with 6GB applied as the maximum that APP can use, APP will be able to handle much bigger frames.

The registration engine is benefiting if you let APP give more memory though, so I suggest to let APP use as much memory as you possibly can while keeping 1-2Gbs for your OS to be able to still do it's tasks. You want to prevent your OS from starting swapping.

The registration engine is a scaled engine for the maximum amount of RAM memory and the number of processors that you let APP use. If you have lots of stars in your images (>2500) then in the registration process it will run much faster if you have allocated more memory. This scaling works dynamically while registering your frames using all cores that APP is allowed to use, which you can also set. So multiple frames will be registered at the same time in APP.

For star counts in your images below 1000, the registration engine won't be slower with only 2GBs of memory.

In most cases, you will only need to supply APP with more than 4GBs for optimal registration speed and to be able to make integrations of big field of views, like big mosaics.

You might have noticed that APP hardly consumes any memory while performing the actual integration tasks due to file mapping of all the images of the stack.

So for memory usage in APP, the limiting factor that APP can handle is determined by the image dimensions and the number of channels (monochrome /RGB) that the data has.

If you Drizzle with a scale of 2x in 6)INTEGRATE for instance, then a 20 megapixel frame becomes 80MP (2x2=4). Then you will notice it will consume more memory probably.

I'll post this in the FAQ okay?

Mabula



   
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