UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Â Before I release it, I will make sure that everything is working properly and then I will release it.
Hey!
Â
I'm after updating from 1.075 to 1.078 I'm getting the following error when I try to combine two integration results.Â
Steps to reproduce:
- Load several integration results as "lights"
- Go through calibrate (nothing to calibrate), analyse stars, register (all works fine)
- Press "normalise" after a few seconds the error message shows up as on the screenshot above.
Â
My setup:
- APP 1.078
- macOS CatalinaÂ
- Sorting set to "quality"
Best regards,
Anton
Thanks for showing the steps! We will try to reproduce them.
Hi Anton @tonyveo,
You are trying to directly process monochrome and RGB data, this was not possible in older versions and is not possible yet in 1.078.
But... I do plan to make this possible in 1.079 😉
So you need to split your RGB first in separate channels which you can do in 2) Calibrate, split channels and then save calibrated frames. You will get 3 monochrome R,G,B channels which you then can combine with the H-alpha data.
Cheers,
Mabula
Â
I didn't even notice that. 🙂 Ok, that explains it.
Thanks a lot! Thank worked 🙂
Hi Anton @tonyveo,
You are trying to directly process monochrome and RGB data, this was not possible in older versions and is not possible yet in 1.078.
But... I do plan to make this possible in 1.079 😉
So you need to split your RGB first in separate channels which you can do in 2) Calibrate, split channels and then save calibrated frames. You will get 3 monochrome R,G,B channels which you then can combine with the H-alpha data.
Cheers,
Mabula
Â
Hello @mabula-adminÂ
As far as I can understand this is still not developed ? Cause I had the same issue and finally worked after splitting my RGB image.
Thanks!
It was indeed his intention to get that workflow improved, but other priorities took over. It will come though, he has a shortlist of features on which this is one of the things he want to get implemented rather soon.
