2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
Hi @mabula-admin, @vincent-mod,
Using version 1.078 on MacOS I am trying to create a three panel mosaic of Ha data of the Eta Carinae nebula. The fourth panel is missing still and I am working on that. I tried to create a mosaic in one go in two ways (loading all data of the three panels in three separate sessions and loading all data of the three panels in one session) and making sure to select mosaic in 4) REGISTER -> registration mode. In both cases I get an NPE at the start of the integration:
Encountered error in module:
Integrator
Error message:
java.lang.NullPointerException
Cause:
null
pj.a(Unknown Source)
pj.a(Unknown Source)
pj.doInBackground(Unknown Source)
javax.swing.SwingWorker$1.call(SwingWorker.java:295)
I will now integrate the three panels separately and then attempt to create a mosaic.
Out of curiosity, integrating all panels in one go to create a mosaic should work, right?
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Thanks, Wouter
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Edit by Mabula:
Apologies for this issue with mosaics in APP 1.078. I have found and fixed the bugger though 😉
I will try to release APP 1.079 with the fix a.s.a.p.
Mabula
By the way, apart from choosing mosaic I choose automatic integration and enable MBB. The rest all are default. When APP prompts me to disable "same optics" I choose no and accept the scale stop of at least 10 and "use dynamic distortion correction" options.
When I integrate the three panels separately I get the same NPE when I try to combine them into a mosaic. I am sure I am doing something wrong but I don't know what. Any help would be appreciated.
Hi Wouter,
Apologies for the delay. So you checked advanced mode in normalization and increased the star count and such? Distortion correction shoud be enabled as well.
When I play with the3 register parameters then I can integrate all lights and create a big integration but then the individual panels show up. Of course I need to add more data to the lower left en upper right but it is a start.
Not sure what you did exactly here, could you elaborate a bit? What made it work in this case?
So you checked advanced mode in normalization and increased the star count and such? Distortion correction shoud be enabled as well.
What I did was to select mosaic mode in Register and I got the NPE at the start of Integration. I wasn't aware of the advanced mode in Normalize. I will try that now.
Not sure what you did exactly here, could you elaborate a bit? What made it work in this case?
I restarted APP and did NOT select mosaic mode. However, I did increase the scale stop from 5 to 9 and then I could integrate all panels together. But it was not in mosaic mode and I think that makes a difference for the visibility of the overlap of the panels.
Ah right, yes that probably makes a big difference. Apart from advanced mode (which gives a better normalization for mosaics) MBB will correct those border regions and LNC will make sure all panels are similar in background.
If it keeps on having this crash, I'll ask to upload the panels so we can have a look more closely.
I tried this and the NPE is still happening at the start of Integration. I am uploading the files right now. Gimme a few hours because my upload isn't fast.
EDIT: Wait, I have a better idea. The NPE also happens when I try to make a mosaic of the four integrated panels. I'll recreate those and will upload them. That's faster.
As before: I'll report back when the files are there.
The four panels have been uploaded. I created a directory with my name and in it there are NGC3372-H_Alpha-Part1.fits, NGC3372-H_Alpha-Part2.fits, NGC3372-H_Alpha-Part3.fits and NGC3372-H_Alpha-Part4.fits. Please feel free to delete the other files and directories since I do not have the permissions to do so myself.
Thanks Wouter! I have a Mac as well so will test this asap.
Hi Wouter,
So I tried it as well and indeed, got a crash as well. I messaged Mabula about it and pointed him to your data on the server. Hope he's able to check it out soon. Thanks for reporting!
Thanks Vincent. I am looking forward to the fix.
Meanwhile I have been able to create the mosaic in 1.077 with the default settings EXCEPT the ones below. Note that I played with "same camera and optics" and in the end like the version with "same camera and optics" ENABLED since the projection is less stretched wide.
1) Load
- Multi-Channel
- Multi-Session (not sure if this is important though)
- Load the four integrated panels all with filter H-Alpha and one panel per session
3) Analyze Stars
- #stars 2500
4) Register
- pattern recognition: triangles
- scale start: 5
- scale end: 12
- enable use dynamic distortion correction
- registration mode: mosaic
5) Normalize
- mode: advanced
6) Integrate
- LNC degree: 1st degree LNC
- enable MBB: 15%
Have we any updates on when this might be looked at please? Would really like to be able to finish my first ever mosaic 🤣Â
Thanks in advance
Martin
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@MartinGoffJones Martin, you can always download version 1.077 and use that to create the mosaic. That's what I am doing. Please note that the way the filters are stored in the images created with 1.078 has slightly changed so 1.077 doesn't recognise that. You will need to select the filter by hand if you work with multiple filters.
HTH, Wouter
@wvreeven Thanks Wouter, I'm maybe being a little lazy and trying to avoid that if possible. Might be that I'll have to bite the bullet though. Hopefully Mabula will have a look and it will be an easy fix
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Bugs can't be fixed straight away in the sense it would mean we had a lot of intermediate versions each time we find one. 🙂 Mabula is looking at it now and when reproducible for him as well it will get a fix in the next version. Sorry for the wait!
Hi all @wvreeven @chris_g_bne @martingoffjones @vincent-mod,
Apologies for this issue with mosaics in APP 1.078. I have found and fixed the bugger though 😉
I will try to release APP 1.079 with the fix a.s.a.p.
Mabula



