M1 Max bug in Light...
 
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Mar 28 2026 APP 2.0.0-beta40 will be released in 7 days.

It did take a long time to have the work finished on this and it  will have a major performance boost of 30-50% over 2.0.0-beta39 from calibration to integration. We extensively optimized many critical parts of APP. All has been tested to guarantee correct optimizations. Drizzle and image resampling is much faster for instance, those modules have been completely rewritten. Much less memory usage. LNC 2.0 will be released which works much better and faster than LNC in it's current state. And more, all will be added to the release notes in the coming weeks...

Update on the 2.0.0 release & the full manual

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M1 Max bug in Light Pollution Removal tool

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(@jhart)
Neutron Star
Joined: 6 years ago
Posts: 75
Topic starter  

I have a Macbook Pro with a M1 Max chip running Monterey 12.0.1.  There appears to be a bug in the graphics in the light pollution removal tool.  Any zoom in or out makes the boxes placed on the image disappear or become distorted.  See attached.  This was a brief test but I think the tool still works; the rendering of the boxes just doesn't work correctly.

Image 11 30 21 at 7.54 AM

 Jeff



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Interesting, that's a new one for me. I'll notify Mabula, thanks for the notice!



   
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(@gmehal)
Main Sequence Star
Joined: 7 years ago
Posts: 23
 

@jhart  I have the same issue with my M1 Max.  Not a dealbreaker luckily



   
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(@turtlecat1000)
Red Giant
Joined: 4 years ago
Posts: 63
 

Yeah, it’s the openGL issue. If you click that and go to CPU graphics then it’ll render fine. There’s not much speed difference between OpenGL and CPU on the M1 anyway. 

If APP gets the Vulkan support for GPUs as has been in the works for some time then this issue will go away and APP will get much, much faster. Here’s hoping that comes in a future update. 



   
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(@obsi)
White Dwarf
Joined: 5 years ago
Posts: 11
 

Hi. Same here MBP M1 Pro 14”. Not a big deal, but somewhat annoying.



   
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