UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Before I release it, I will make sure that everything is working properly and then I will release it.
First off I love the ability to do this extraction. However, it would be nice if that can be selected as a filter, and than it actually uses that information to do the extraction for both of them. Currently the workflow to do the extraction is a bit cumbersome as you have too do 2 extractions, than you need to combine them. I would love to see this workflow get some much needed love as it is a fantastic feature.
@romonaga Thanks for your comments, Robert. Improving the Ha/OIII extraction is on the TODO list. I am not sure if it will be part of APP 2.0.0 and if it isn't then it will be for a release soon after that one.
Wouter
I have a question regarding that. i usually do the Ha-OIII Color extraction. How is the third (blue) channel composed? I use that so I can do a fake SHO palette.
But as I understand, it’s better to extract them and then do the combination?
How do I get the third channel?
It is cumbersome to extract Ha and then OIII and then Ha-OIII to get the the blue channel.
I’ve seen videos that extract the mono channel and make that the third channel. Which would be the best route to choose?
The easiest is the way I do it now, Ha-OIII color -> Split channel -> RGB Combine
/Stefan
@digitaliz-se Both the Ha and OIII channels are mono channels. To create a color image, you can use the HOO formula in the Combine RGB Tool. That means that Ha will be used for the Red and OIII for both the Green and Blue channels. There are ways to create a synthetic third channel and using that for Red, while using Ha for Green and OIII for Blue to create a fake SHO image. APP doesn't have a specific way for doing that but you can search on internet and then apply accordingly.
HTH, Wouter