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UPDATE FROM MABULA

I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.

 

Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.

 

APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46.  Before I release it, I will make sure that everything is working properly and then I will release it.

[Solved] Projection rotate understand

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(@minusman)
Black Hole
Joined: 9 years ago
Posts: 251
Topic starter  

Hello Vincent, how is actually the projection rotary controller in 4 register to understand. When I try different settings, the l-c-registered preview looks strange. 🤔 

Bildschirmfoto von 2020 02 12 21 18 47
Bildschirmfoto von 2020 02 12 21 18 23
Bildschirmfoto von 2020 02 12 21 17 21
Bildschirmfoto von 2020 02 12 21 16 58


   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Well, apparently that is a known bug that shows itself in certain modes. Mabula is aware of it and it's on the fix-list, it should ofcourse rotate while staying in the frame. Thanks for the report!



   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5379
 
Posted by: @minusman

Hello Vincent, how is actually the projection rotary controller in 4 register to understand. When I try different settings, the l-c-registered preview looks strange. 🤔 

Bildschirmfoto von 2020 02 12 21 18 47
Bildschirmfoto von 2020 02 12 21 18 23
Bildschirmfoto von 2020 02 12 21 17 21
Bildschirmfoto von 2020 02 12 21 16 58

Hi @minusman & @vincent-mod,

The projection rotate enable you to directly rotate the field of view. Once the data is registered, you can study this behaviour with the l-c-registered image viewer mode 😉

I have solved the bug, the bug would only happen with normal integration (Lanczos, Bicubic etc. data interpolations). If you enabled drizzle it would already work correctly.

Check release notes here:

https://www.astropixelprocessor.com/community/release-information/astro-pixel-processor-1-076-preparing-next-release/

  • FIXED, 4) REGISTER, PROJECTION ROTATE, due to an error in the algebra, the pre-rotation of the projection of the Field Of View (FOV) did not work correctly for regular integration. It did work properly for drizzle integration. The field of view was not properly shown in the integration Field Of View. This is now fixed. First image shows the problem that is fixed, second image shows the correct result after the fix:
Register projection rotate bad
Register projection rotate fixed

 

 

Will try to release this in another Beta today or tomorrow 😉

Mabula


This post was modified 7 years ago by Mabula-Admin

   
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(@minusman)
Black Hole
Joined: 9 years ago
Posts: 251
Topic starter  

Hello Mabula, hello Vincent. I'll check it out with drizzle settings. Have you seen the strange behavior in the stretch module? I reported it in Preview and save calibrated image errors.

 



   
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