2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
Yes, that's because you need to split the RGB in separate channels first. Check out this workflow: https://www.astropixelprocessor.com/community/postid/7610/
Interesting and did you follow that workflow as well, just to see if you did similar steps?
4 Times.
4th time I used a different target and subs just in case.
It does not like the red channel     Fit Files used
Right click and save as......
Thanks, downloading now and will have a look probably tomorrow.
Bob, I had this error and found some information about unchecking the force CFA box before running Normalization on the RGB, HA, and OIII lights
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Apologies for the delay, busy time down here. I'll have a look today and see what's up.
Mmm, I don't have any issue. I loaded in all frames to their channel and went to the normalize tab, normalized and saved the normalized frames and then combined in the RGB Combine tool. I use 1.083 beta version.
I am running the same version. Â
You have something turned on/off that I don't
I don't think so, I used all the standard settings for this test. I only did the assigning of the lights to the filters and went to the normalization tab to perform the normalization (and thus registrations etc.) and saved them. I am using Linux here, but that shouldn't matter.
@vincent-mod
Hello,
I am getting the exact error as Bob when following this workflow.
Randy