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May 27 2026 APP 2.0.0-beta45 has been released !

Fully Multi-Threaded LNC, many improvements for the registration engine, platform upgrade, and further tuning of internal memory consumption and memory release back to OS.

Apr 14 2026: Google Pay, Apple Pay & WeChat Pay added as payment options

Update on the 2.0.0 release & the full manual

We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.

Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.

 

Thor's Helmet

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(@connor231)
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Joined: 6 years ago
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Thor's Helmet in lrgbhoo. About 24 hours integration. Stars, nebulosity and luminance all processed separately. Shot in suburban Canberra, Australia.

Downsized for posting.

image


   
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(@mabula-admin)
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Wow, love it John @connor231, thanks for sharing !

Mabula



   
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(@artem)
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@connor231, nice Thor's Helmet 👍 , CS Martin



   
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(@connor231)
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Thanks @mabula-admin, @artem for the kind comments.

I thought I might describe how I created the synthetic luminance, as it is a new technique - for me at least. Might be useful for others.

I started with a normal (drizzled) integration, producing stacked files for each filter (lrgbho). Then I cleared APP and loaded the luminance, Ha and Oiii stacked files as if they lights and told APP that they were all Luminance. Then I stacked these three files using the "maximum" integrate setting (rather than "average" or "automatic") - resulting in the maximum value for each pixel. This gave me a high quality Luminance stack that was very easy to denoise and sharpen. Then I just layered this onto a "rgbhoo" file from the rgb combine tool and it needed very little extra processing. I'm not describing the extra steps where I separated the stars and added them back at the end.

I used to sometimes create a synthetic luminance by selecting "integrate per channel and all" under "multi-channel/filter options", but I always worried that this would average down pixels that were bright in one filter and dark in another. This method seems to work better, although perhaps not for every target.

I'm guessing this technique might even work well for a osc camera, ie by separating the rgb channels and doing a "max" integration to produce a luminance file. I might experiment with that, although I only use osc for widefield.

JC


This post was modified 4 months ago by John Connor

   
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