UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Â Before I release it, I will make sure that everything is working properly and then I will release it.
Hi,Â
I'm having some problems in integrating the frames captured by my new QHY183C.
I've set the debayer pattern RGGB, that should be the right one for the camera, but the result is completely green while the single frames aren't. Are there any specific parameters I have to set in order to process the light frames properly ?
Could you try switching OpenGL off on top of the application? Just to see if it's gpu driver related.
If not, try without any calibration frames to check if there may be an issue in there.
I've tried both strategies but switching OpenGL has no effect.
Remove calibration provide a full white image.
I've set the pattern to RGGB (that should be the right one) and the algorithm to Adaptive Airy Disc, checking the box "force ...CFA".
Are there any other parameters I can try to play with?
Well that is odd, then I suspect a general data issue probably. Could you upload like 5-10 lights and your master calibration frames to our server? Top right of the forum are instructions on how to go there and please create a directory called "plicciar-colorIssue". Thanks!
Will do.
Thanks
Done,
I've uploaded the master dark, 5 lights and the result of the integration
Thank you for the support
Thanks, will have a look today (bit busy at the moment sorry)..
Very sorry, on it now!
So, loading in a light from your data, it immediately looked strange to me. APP is correctly applying the RGGB algorithm (no need to set it manually) and since there is more green in the data (R GG B) it looks a bit greenish. That will correct fine during processing.
However, the histogram and noise in the image look wrong;
As if you're clipping very much to the left of what the sensor can record. Looking at the metadata, I can see a gain of 1. That is very low, however could be because you need the highest dynamic range. The offset is set to 0 as well, this is not correct. Every sensor needs an offset and this is what is causing a further issue in your data when processing. Have a look at what gain setting and offset is considered good for your sensor and you'll improve your data immediately. 🙂
