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Astro Pixel Processor

Astro Pixel Processor

Aries Productions – latest release APP 2.0.0-beta39

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# Post Title Result Info Date User Forum
RE: processing acceleration by CUDA / GPU   12 Relevance 3 years ago Anonymous 174 General
  Cuda won't be supported as it's system dependent. GPU support for more processing is something we want to implement, but that will be worked on at a later date.
RE: State of GPU acceleration implementation? And also Star removal...   12 Relevance 4 years ago Wouter van Reeven General
  @digug Hi George, Currently APP 2.0.0 is in preparation which focuses on saving settings and intermediate processing state, as well as an extensive user manual. GPU acceleration is on the TODO list but not for this version. Why do you insist on having that? There is a Star Reduction tool that allows for reducing the star sizes and in some cases removing the stars completely. It works in a similar way as the other tools that you mention but is a custom implementation and doesn't allow yet to separate the stars, process them separately and recombine again. That, too, is planned for a future version of APP. HTH, Wouter
RE: GPU is not being utilized   12 Relevance 4 years ago Anonymous 174 General
  APP doesn't use GPU processing (yet), it's used for the image viewer only at the moment.
RE: Is there GPU rendering implemented yet? Considering an eGPU   12 Relevance 4 years ago Anonymous 174 General
  Sorry, impossible for me to judge. I know we want to start some small tests this year, but I really can't predict how that will go. I think, if you have a relatively decent GPU already, it will become faster anyway when supported. A good multi-code CPU is always nice to have also for APP.
RE: M1 Native Support   14 Relevance 4 years ago Jonathan Kimmitt Apple MacOS
  I don't know whether this comparison is quite fair, GPU operations are very efficient for a certain class of operation, for example applying the same transformation to multiple blocks of an image in parallel with no dependency from the result of one operation to the input of the next, but a lot of algorithms are not like that and APP probably falls into the latter category for many of its functions, in fact to make a sweeping statement the majority of traditional CPU algorithms are not suitable for GPU, whereas any GPU algorithm can run on a CPU at lower thr ...
RE: Something going wrong with my Mosaics   14 Relevance 4 years ago Wouter van Reeven General
  If you enable MBB (multi band blending) in tab 6 and increase to 10 or maybe even 15% then that should be much less visible. I'm sorry, what is the question exactly? Is the question perhaps "why isn't the GPU used"? To my best of knowledge, this isn't supported yet and will be in a future version of APP.
RE: New M1 64gb MAX vs Original 16gb M1 Macbook Pro   14 Relevance 4 years ago rixon Apple MacOS
  ... 2TB SSD, 10 cores CPU, 32 cores GPU, with 400 GBps memory bandwidth. It has has 8 high performance cores and 2 high efficiency CPU cores. I'm not sure how OpenGL translates to Apple's metal graphics GPU usage and thus don't know if the 32 cores of GPU are being used at all by APP. Could you shed some light on that? Also, is there a formula to use when figuring how much RAM is necessary so that large mosaics don't downsize during integration? Thanks!
RE: New Mac setup - Vulkan & Metal (MacOS) APIs   14 Relevance 6 years ago Anonymous 174 Apple MacOS
  Well, that's already a nice setup so those sub exposures are large indeed. Basically it's all about the amount of cores, memory, disk speed and definitely for the future a nice GPU. I would advice to go for a desktop if possible as these tend to be cheaper in comparison to raw performance (and still have better performance overall anyway). The new Threadripper CPU's from AMD are amazing for this, then a nice M.2 SSD directly on your motherboard for the processing part, as much memory as you can put in and a good GPU. Basically any GPU would already give a sp ...
New Mac setup - Vulkan & Metal (MacOS) APIs   14 Relevance 6 years ago Roy Salisbury Apple MacOS
  I am looking to get a new system soon and want to make sure that I get something that APP can take full advantage of. I'll be processing some very large subexposures (122MB from the ASI6200 Color and Mono). I would assume LOTS of memory, and LOTS of cores, but what about the GPU? Or if I have a good GPU, can I get fewer processing cores? How is the Vulkan & Metal (MacOS) API work related to this? Right now I have a 4.2 Ghz i7 with 32G RAM and Radeon Pro 580 (8GB), and it will take pretty about 7 or 8 hours to fully process about 200 subs (5 nights). ...
RE: GPU processing question - compute cards vs graphics cards   12 Relevance 4 years ago Anonymous 174 General
  We're not there yet, so I can't give details on different types of cards being an advantage or not to have. When APP has Vulkan support (which is still down the road) it will be able to use GPU's to calculate and that should be quite a bit faster. In the current landscape of graphics cards, I wouldn't spend top dollars on one just yet.
RE: Is there GPU rendering implemented yet? Considering an eGPU   12 Relevance 5 years ago Roman Kemord General
  @vincent-modCheck this link: Starnet works very fast with CUDA but your program runs slowly with CPU.It would be good if you could make support for GPU available, as it would greatly improve the program's speed and user comfort.
RE: Question on GPU processing   12 Relevance 6 years ago Lammertus General
  Thanks Vincent, I know it is hard to foresee! Is there some timeframe for the release of APP with GPU processing implemented? Stay well, Mert
RE: Use GPU for heavy graphical calculations   12 Relevance 6 years ago tschuh RFCs - Request for changes
  It is certainly a major undertaking! I've played with CUDA a little bit and it takes SIGNIFICANT planning to get to a place where you can start throwing work units at the GPU. Can. Not. Wait!
RE: Use GPU for heavy graphical calculations   12 Relevance 6 years ago Anonymous 174 RFCs - Request for changes
  Not yet, it will be when APP gets support for Vulkan which Mabula is working on. It is a big feature though so that will take time still. Maybe it's also an idea to look at desktops? They are usually cheaper and more powerful, a nice desktop GPU will then help a lot when Vulkan is supported.
RE: Integration speed seems slow   14 Relevance 8 years ago Mabula-Admin General
  ... capabilities with the processing sliders on the right side. For simple calculations, the GPUs won't be that effective, they really excel with difficult calculations. However I think that the amount of calculation units of current graphics cards dwarf the amount of cpu cores availble in most systems... 😉 Current graphics cards have over 1000 calculation units... I am planning for an implementation in certain modules, that will use GPU and/or CPU if available and only CPU otherwise. So with a switchbox in the CFG menu, you will be able to turn on/off GPU su ...
RE: State of GPU acceleration implementation? And also Star removal...   12 Relevance 3 years ago outer space General
  @jc130676 & @digug My two cents here is that, typically, Neural network models benefit a lot from GPU acceleration. GPUs perform matrix transforms with very large number of parallel operations and quickly. Matrix transforms depend wholly on multiply-and-accumulate operations that are super optimized in GPUs. AFAIK (and I am not part of the dev team), APP probably does have a lot of signal processing steps and transforms that may not be readily available with standard CUDA libraries (required for NVIDIA GPUs) so development and optimization for sp ...
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APP Downloads & Release Notes

Downloads

Release Notes

2025-11-28: 2.0.0-beta39: major update with a new and much improved registration engine and much better Multi-Narrowband processing !

2.0.0 has full support for FITS, Canon CR2 & CR3, Nikon NEF, Sony ARW, Pentax PEF, Olympus ORF, Leica RWL & RAW, Panasonic RW2 & RAW & Hasselblad 3FR & fff, Fujifilm RAF including SuperCCD & X-Trans, TIFF, PNG, JPEG file formats. Please use DNG Converter if your camera brand is not yet supported to process your raw frames in APP.

Complete LRGB Tutorial of NGC292, The Small Magellanic Cloud

Click here for the latest Video Tutorial, made by Christian Sasse, Astronomer in Charge of iTelescope.net.

All processed data is available for download, from raw light and calibration frames to the post-processing results.

 

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Recent posts

  • RE: Today is the day then for version 2 beta 40 😀

    Last year in June i decided to get a renters license. I...

    By Sven Frei , 3 hours ago

  • RE: Today is the day then for version 2 beta 40 😀

    The problem with the APP is this:There is a company cal...

    By Volkan ÖVÜN , 6 hours ago

  • RE: Vela Supernova Remnant

    Very nice image 🤗 , CS Martin

    By artem , 1 day ago

  • RE: Combining "yesterdays" RGB images LRGB

    Georg, looks like you have got it figured out. Good luc...

    By Tom Ferguson , 2 days ago

  • RE: Combining "yesterdays" RGB images LRGB

    Tom - thanks for your reply. I think I found out what I...

    By Georg Nikolaus Nyman , 3 days ago

  • RE: All of my color shots using ZWO ASI585MC Pro have a Green cast

    As I said above - white balance on load is not the issu...

    By John Connor , 4 days ago

  • RE: All of my color shots using ZWO ASI585MC Pro have a Green cast

    This is totally normal, you need to either do an unlink...

    By Stewart William , 4 days ago

  • White balance doesn't work for ASI585MC

    I've computed the correct RGB white balance offsets for...

    By Skye Goodrich , 4 days ago

  • Allow specific values for RGB Multipliers not just Sliders (on 0 Color Settings) and saving Presets

    Allow specific values to be entered for RGB Multipliers...

    By Skye Goodrich , 2 weeks ago

  • RE: Strange calibrate star color behavior

    I have been having problems with the RGB combine tool f...

    By Jon Woodhead , 2 weeks ago

  • APP won't remember the Integrate Percentage Slider

    Although most settings are stored between sessions, APP...

    By Skye Goodrich , 3 weeks ago

  • what reasons can it have when integrating sony a7rv subs with astropixelprocessor that the stack show a lot of artefacts when a single sub does not, especially when the light pollution gradient is removed?

    Hello,   been using APP with Nikon and ASI Zwo...

    By elgol , 3 weeks ago

  • Help - integrated images all blank - Why?

    Hi. have been using APP for a long time and never had a...

    By Charles Thody , 3 weeks ago

  • RE: Remote Desktop Connection (RDP) causes APP to silently fail/close

    So I am not the crazy one ... 🙂 I have the exact same ...

    By CsMisi , 3 weeks ago

  • RE: Red, green and blue point clouds in a stretched image

    Jørgen (@mailjorgenhald-dk) You are very welcome. Hop...

    By John Connor , 3 weeks ago

  • RE: Red, green and blue point clouds in a stretched image

    @connor231 On 15/3 I took a new set of Darks, and to...

    By Jørgen Hald , 3 weeks ago

  • ToupTek 585 Color, one session o.k., the next is green ?

    Hi, I have made two automatic session in one night. T...

    By Werner Stumpferl , 3 weeks ago

  • RE: Vela Supernova Remnant

    Wow! Great photo John. Tom

    By Tom Ferguson , 3 weeks ago

  • RE: APP 2.0.0 Beta 39 Cannot Save Calibrated Light Frames With Align Channels Selected

    The Save Calibrated Frames with Align Channels does wor...

    By Vincent Laine , 4 weeks ago

  • APP 2.0.0 Beta 39 Cannot Save Calibrated Light Frames With Align Channels Selected

    APP 2.0.0 Beta 39 Cannot Save Calibrated Light Frames W...

    By Vincent Laine , 4 weeks ago

  • running out of disk space

    How do I address this problem when I get messages that ...

    By Terry Snapp , 4 weeks ago

  • RE: Can you Help me?

    Thanks Tom- you nailed it!

    By Michael Hergert , 4 weeks ago

  • RE: Can you Help me?

    Hi Michael, I see you got it figured out. Your post m...

    By Tom Ferguson , 4 weeks ago

  • RE: Strange calibrate star color behavior

    Hi, Any additional advice for this? I don't know wha...

    By geordan , 4 weeks ago

  • RE: LDN1452 and NGC1333

    Very Nice! Well done on the processing - very three dim...

    By astrogee , 1 month ago

  • RE: LDN1452 and NGC1333

    @luca-argalia, very nice image and nicely procsssed, CS...

    By artem , 1 month ago

  • RE: Very strange effects after stacking

    Dirk (@dirkvl) I am left with only two suggestions, a...

    By John Connor , 1 month ago

  • RE: Very strange effects after stacking

    Just did a new test last night with no filter .....sam...

    By Dirk Van Luyten , 1 month ago

  • RE: License request, confirmation e-mails, and License code e-mail

    Hello! I had to upgrade my PC and reinstall APP. Now I ...

    By tbjerkga , 1 month ago

  • RE: License request, confirmation e-mails, and License code e-mail

    Hi Stewart @astroshed, You are most welcome, it's my ...

    By Mabula-Admin , 4 months ago

  • RE: Remote Desktop Connection (RDP) causes APP to silently fail/close

    I also was using RDP to control my processing/stacking ...

    By George , 9 months ago

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