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Astro Pixel Processor

Astro Pixel Processor

Aries Productions – latest release APP 2.0.0-beta46

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# Post Title Result Info Date User Forum
RE: processing acceleration by CUDA / GPU   12 Relevance 3 years ago Anonymous 174 General
  Cuda won't be supported as it's system dependent. GPU support for more processing is something we want to implement, but that will be worked on at a later date.
RE: State of GPU acceleration implementation? And also Star removal...   12 Relevance 4 years ago Wouter van Reeven General
  @digug Hi George, Currently APP 2.0.0 is in preparation which focuses on saving settings and intermediate processing state, as well as an extensive user manual. GPU acceleration is on the TODO list but not for this version. Why do you insist on having that? There is a Star Reduction tool that allows for reducing the star sizes and in some cases removing the stars completely. It works in a similar way as the other tools that you mention but is a custom implementation and doesn't allow yet to separate the stars, process them separately and recombine again. That, too, is planned for a future version of APP. HTH, Wouter
RE: GPU is not being utilized   12 Relevance 4 years ago Anonymous 174 General
  APP doesn't use GPU processing (yet), it's used for the image viewer only at the moment.
RE: Is there GPU rendering implemented yet? Considering an eGPU   12 Relevance 5 years ago Anonymous 174 General
  Sorry, impossible for me to judge. I know we want to start some small tests this year, but I really can't predict how that will go. I think, if you have a relatively decent GPU already, it will become faster anyway when supported. A good multi-code CPU is always nice to have also for APP.
RE: M1 Native Support   14 Relevance 4 years ago Jonathan Kimmitt Apple MacOS
  I don't know whether this comparison is quite fair, GPU operations are very efficient for a certain class of operation, for example applying the same transformation to multiple blocks of an image in parallel with no dependency from the result of one operation to the input of the next, but a lot of algorithms are not like that and APP probably falls into the latter category for many of its functions, in fact to make a sweeping statement the majority of traditional CPU algorithms are not suitable for GPU, whereas any GPU algorithm can run on a CPU at lower thr ...
RE: Something going wrong with my Mosaics   14 Relevance 5 years ago Wouter van Reeven General
  If you enable MBB (multi band blending) in tab 6 and increase to 10 or maybe even 15% then that should be much less visible. I'm sorry, what is the question exactly? Is the question perhaps "why isn't the GPU used"? To my best of knowledge, this isn't supported yet and will be in a future version of APP.
RE: New M1 64gb MAX vs Original 16gb M1 Macbook Pro   14 Relevance 5 years ago rixon Apple MacOS
  ... 2TB SSD, 10 cores CPU, 32 cores GPU, with 400 GBps memory bandwidth. It has has 8 high performance cores and 2 high efficiency CPU cores. I'm not sure how OpenGL translates to Apple's metal graphics GPU usage and thus don't know if the 32 cores of GPU are being used at all by APP. Could you shed some light on that? Also, is there a formula to use when figuring how much RAM is necessary so that large mosaics don't downsize during integration? Thanks!
RE: New Mac setup - Vulkan & Metal (MacOS) APIs   14 Relevance 6 years ago Anonymous 174 Apple MacOS
  Well, that's already a nice setup so those sub exposures are large indeed. Basically it's all about the amount of cores, memory, disk speed and definitely for the future a nice GPU. I would advice to go for a desktop if possible as these tend to be cheaper in comparison to raw performance (and still have better performance overall anyway). The new Threadripper CPU's from AMD are amazing for this, then a nice M.2 SSD directly on your motherboard for the processing part, as much memory as you can put in and a good GPU. Basically any GPU would already give a sp ...
New Mac setup - Vulkan & Metal (MacOS) APIs   14 Relevance 6 years ago Roy Salisbury Apple MacOS
  I am looking to get a new system soon and want to make sure that I get something that APP can take full advantage of. I'll be processing some very large subexposures (122MB from the ASI6200 Color and Mono). I would assume LOTS of memory, and LOTS of cores, but what about the GPU? Or if I have a good GPU, can I get fewer processing cores? How is the Vulkan & Metal (MacOS) API work related to this? Right now I have a 4.2 Ghz i7 with 32G RAM and Radeon Pro 580 (8GB), and it will take pretty about 7 or 8 hours to fully process about 200 subs (5 nights). ...
RE: GPU processing question - compute cards vs graphics cards   12 Relevance 5 years ago Anonymous 174 General
  We're not there yet, so I can't give details on different types of cards being an advantage or not to have. When APP has Vulkan support (which is still down the road) it will be able to use GPU's to calculate and that should be quite a bit faster. In the current landscape of graphics cards, I wouldn't spend top dollars on one just yet.
RE: Is there GPU rendering implemented yet? Considering an eGPU   12 Relevance 6 years ago Roman Kemord General
  @vincent-modCheck this link: Starnet works very fast with CUDA but your program runs slowly with CPU.It would be good if you could make support for GPU available, as it would greatly improve the program's speed and user comfort.
RE: Question on GPU processing   12 Relevance 6 years ago Lammertus General
  Thanks Vincent, I know it is hard to foresee! Is there some timeframe for the release of APP with GPU processing implemented? Stay well, Mert
RE: Use GPU for heavy graphical calculations   12 Relevance 6 years ago tschuh RFCs - Request for changes
  It is certainly a major undertaking! I've played with CUDA a little bit and it takes SIGNIFICANT planning to get to a place where you can start throwing work units at the GPU. Can. Not. Wait!
RE: Use GPU for heavy graphical calculations   12 Relevance 6 years ago Anonymous 174 RFCs - Request for changes
  Not yet, it will be when APP gets support for Vulkan which Mabula is working on. It is a big feature though so that will take time still. Maybe it's also an idea to look at desktops? They are usually cheaper and more powerful, a nice desktop GPU will then help a lot when Vulkan is supported.
RE: Integration speed seems slow   14 Relevance 9 years ago Mabula-Admin General
  ... capabilities with the processing sliders on the right side. For simple calculations, the GPUs won't be that effective, they really excel with difficult calculations. However I think that the amount of calculation units of current graphics cards dwarf the amount of cpu cores availble in most systems... 😉 Current graphics cards have over 1000 calculation units... I am planning for an implementation in certain modules, that will use GPU and/or CPU if available and only CPU otherwise. So with a switchbox in the CFG menu, you will be able to turn on/off GPU su ...
RE: State of GPU acceleration implementation? And also Star removal...   12 Relevance 3 years ago outer space General
  @jc130676 & @digug My two cents here is that, typically, Neural network models benefit a lot from GPU acceleration. GPUs perform matrix transforms with very large number of parallel operations and quickly. Matrix transforms depend wholly on multiply-and-accumulate operations that are super optimized in GPUs. AFAIK (and I am not part of the dev team), APP probably does have a lot of signal processing steps and transforms that may not be readily available with standard CUDA libraries (required for NVIDIA GPUs) so development and optimization for sp ...
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APP Downloads & Release Notes

Downloads

Release Notes

2026-06-24: 2.0.0-beta46: Improved internal memory configuration (lower ! memory usage), fixed beta45 startup issue, fixed Set Save Directory & 2-panel mosaics.

2.0.0 has full support for FITS, Canon CR2 & CR3, Nikon NEF, Sony ARW, Pentax PEF, Olympus ORF, Leica RWL & RAW, Panasonic RW2 & RAW & Hasselblad 3FR & fff, Fujifilm RAF including SuperCCD & X-Trans, TIFF, PNG, JPEG file formats. Please use DNG Converter if your camera brand is not yet supported to process your raw frames in APP.

Complete LRGB Tutorial of NGC292, The Small Magellanic Cloud

Click here for the latest Video Tutorial, made by Christian Sasse, Astronomer in Charge of iTelescope.net.

All processed data is available for download, from raw light and calibration frames to the post-processing results.

 

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Recent posts

  • RE: APP Multi-NB) Color Demosaic Algorithms

    Mabula First of all, I am glad to hear that you a...

    By Martin Jordan , 1 day ago

  • RE: set Save Directory not useful as is

    Hi @mabula-admin, thank you for your reply. The problem...

    By astrogee , 2 days ago

  • RE: I do the sorting? Really?

    Hi Don @donmiller and John @connor231, I understand t...

    By Mabula-Admin , 2 days ago

  • RE: Lost License Code

    Hi Robert Moore @romoore14, Please accept my apologi...

    By Mabula-Admin , 2 days ago

  • RE: set Save Directory not useful as is

    Hi @astrogee, I have tested it and it works correctly...

    By Mabula-Admin , 2 days ago

  • RE: After hitting the Save button at the end of a session, how do retrieve the image in the format I want

    Hi Richard @ric and Tom @tfergu01, Thank you Tom for ...

    By Mabula-Admin , 2 days ago

  • RE: Striped Stacked Image

    @mabula-admin I'll send one along now, thank you!

    By Bill Anderson , 2 days ago

  • RE: APP Multi-NB) Color Demosaic Algorithms

    Hi Martin @martinontheroad and Michael @michaelacg, L...

    By Mabula-Admin , 2 days ago

  • RE: Get well soon!

    Hi George @snapthot, thank you very much, much apprecia...

    By Mabula-Admin , 2 days ago

  • RE: UPDATE FROM MABULA

    Thank you very much Dermeval @dermeval 🙂 !

    By Mabula-Admin , 2 days ago

  • RE: Striped Stacked Image

    Hi Bill @canofbill , can you send me 1 of the lights pe...

    By Mabula-Admin , 2 days ago

  • RE: Get well soon!

    Speedy recovery and sorry you had to go through that.

    By George Hart , 2 days ago

  • UPDATE FROM MABULA

    Dear Mabula, have a good recovery.

    By Dermeval Carneiro , 2 days ago

  • RE: +Seestar Subs

    @mabula-admin Thanks Mabula for checking that Mabula an...

    By Trevor Appleton , 2 days ago

  • RE: APP FOR 3 COMPUTERS

    Wow, that is really awesome, I am glad the issue is sol...

    By Mabula-Admin , 2 days ago

  • RE: +Seestar Subs

    Dear Trevor, I just checked your data and it is very ...

    By Mabula-Admin , 2 days ago

  • RE: APP FOR 3 COMPUTERS

    Hi Mabula! It worked. I unblocked the app in the ant-vi...

    By Dermeval Carneiro , 2 days ago

  • RE: License Code

    Hi Chris, Apologies for the delay in my response, I a...

    By Mabula-Admin , 2 days ago

  • RE: License Code

    I still haven't had a response. Could an admin please ...

    By Chris Power , 6 days ago

  • RE: After hitting the Save button at the end of a session, how do retrieve the image in the format I want

    Hi Richard, After loading all your data, when you go...

    By Tom Ferguson , 2 weeks ago

  • RE: I do the sorting? Really?

    Don (@donmiller) No offence intended, but I think the...

    By John Connor , 2 weeks ago

  • RE: Lost License Code

    Lost my email for my license code.   Robert Mo...

    By Robert Moore , 2 weeks ago

  • RE: Stacking issue showing artifacts not present in subs nor cal frames

    @astrogee I checked all subs and discarded bad ones. T...

    By George , 2 weeks ago

  • RE: Stacking issue showing artifacts not present in subs nor cal frames

    Maybe there are some bad frames that you didn't discard...

    By astrogee , 2 weeks ago

  • RE: load other/processed

    I load all my calibration masters with other/processed....

    By astrogee , 2 weeks ago

  • RE: load other/processed

    It is for loading images that don't need stacking for p...

    By Meredith Lewis , 2 weeks ago

  • RE: I have problems with mosaics too

    Another example.Two-panel mosaic. Both panels have been...

    By maxthebuilder , 2 weeks ago

  • Compressed FITS files (.fz)

    Hi, Good luck with the final push to releasing APP 2 ...

    By Michael Wells , 3 weeks ago

  • Licence key request

    @Mabula-Admin Hi, I've had to upgrade my Windows 11 OS...

    By Chris Power , 3 weeks ago

  • RE: Sessions of 2 cameras of same model, strange color space

    Hi Mabula.I digged a bit further: For 2 frames of t...

    By Michael Becker , 3 weeks ago

  • RE: Lost License Code

    @mabula-admin Hi, I have had to do a Windows refresh an...

    By Chris Power , 3 weeks ago

  • I have problems with mosaics too

    Hello, Mosaicing used to work flawlessly just a while...

    By maxthebuilder , 4 weeks ago

  • RE: NEW SeeSTAR S30 Pro User Here

    David (@dpfaulk61) Congrats on your first stacks. I c...

    By John Connor , 4 weeks ago

  • RE: NEW SeeSTAR S30 Pro User Here

    Thanks again, John, for your input. I finally ran a few...

    By David Faulk , 4 weeks ago

  • Errors Stacking images 2.0 beta 46

    Hi All, I'm trying to stack some images I shot the othe...

    By Craig Bobchin , 1 month ago

  • Sessions of 2 cameras of same model, strange color space

    Hi Mabula @mabula-admin I had to replace my camera af...

    By Michael Becker , 2 months ago

  • RE: Lost License Code

    Hi Jonathan, @jmalloy125 I have sent the details of b...

    By Mabula-Admin , 3 months ago

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Mabula Haverkamp

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