Starlink Satellites
 
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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Starlink Satellites

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(@beercia)
Molecular Cloud
Joined: 9 years ago
Posts: 2
Topic starter  

Not sure if required on current version but it would be greatly needed to have a Starlink satellite removal procedure included on next revisions.



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Ha, yes it would and it already exists. 😉 You can get rid of them by using the normal clipping algorithms.



   
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(@chrispeace)
Red Giant
Joined: 8 years ago
Posts: 43
 

Vincent

Do you think the clipping algorithms will cope with 30,000 of these things filling the sky? My real concern is that there are only 9000 satellites excluding Elon's up there now and could we be be at the beginning of the end of ground based amateur astrophotography? 



   
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(@ralph)
Neutron Star
Joined: 7 years ago
Posts: 78
 

@chrispeace I'm confident with enough exposures the clipping algorithms will do the job. The likelihood of multiple satellites ending up in most of your subs on the very same track is virtually zero if you have more than a few exposures. Crossing satellite tracks could perhaps introduce star-like features on the crossing point if you exposure count is too low (3 or so). Just make sure you have at least a handful of exposures, clipping will do the rest.



   
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(@chrispeace)
Red Giant
Joined: 8 years ago
Posts: 43
 

Happy Days as I quite like what Elon is doing for the world apart from this but I'm reassured that I don't have to go sell my gear just yet. Many thanks for the reply at such a late hour.



   
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(@kingjamez)
Main Sequence Star
Joined: 9 years ago
Posts: 18
 

Also keep in mind due to the low altitude, it's highly likely that starlink will be completely invisible an hour past sunset. 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

@chrispeace I'm not 100% sure it won't have any effect, but I think the clipping algorithms will work just fine. It's a lot of satellites, but they still will be quite far apart when looking at the sky. They will criss-cross through the frames, all at different positions all the time, which will be clipped during processing. You may have to take a bit more data then usual, maybe. And they should be almost gone when the astro-dark time sets in anyway. I think the biggest worry is for radio-astronomy.



   
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(@ralph)
Neutron Star
Joined: 7 years ago
Posts: 78
 

@vincent-mod just in case better removal would be needed, here's some thoughts I've had on the topic. I noticed in my exposures at extreme stretch levels that there is just a tad of increased brightness in some cases when satellite or airplane trails were removed. Of course there's always a level where the data are barely not clipped by the outlier rejection. For an "advanced" satellite and airplane trail removal one could identify these trails in the usual way, perhaps use a Hough transform to distinguish between straight lines and other shapes (cosmic rays), and then use a Grow operation on the selected pixels to also clip adjacent pixels to  much more stringent level (say, 1.5 sigma).

Just a thought.



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Sounds very interesting, I'm no expert in these kind of algorithms so that one is for Mabula. Thanks for that input! @mabula-admin



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 
Posted by: @ralph

@vincent-mod just in case better removal would be needed, here's some thoughts I've had on the topic. I noticed in my exposures at extreme stretch levels that there is just a tad of increased brightness in some cases when satellite or airplane trails were removed. Of course there's always a level where the data are barely not clipped by the outlier rejection. For an "advanced" satellite and airplane trail removal one could identify these trails in the usual way, perhaps use a Hough transform to distinguish between straight lines and other shapes (cosmic rays), and then use a Grow operation on the selected pixels to also clip adjacent pixels to  much more stringent level (say, 1.5 sigma).

Just a thought.

Hi @ralph , @beercia, @chrispeace, @kingjamez,

For the moment, the adaptive outlier rejection algorithm should be able to remove the satellites if you shoot enough frames (more than 20). Even if you have many in many frames... It becomes a problem though if the satellites would show themselves in most frames on exactly the same pixels. And the chance of that happening is in fact very, very small !

So I would not be too concerned at the moment about this. But I agree, if several other companies also start polluting our skies with 10000s of satellites, things might become awkward at some point... so I will definitely keep this in mind and at some point I will try to implement a feature rejection algortihm like Ralph suggests.

Kind regards,

Mabula

 



   
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