UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Before I release it, I will make sure that everything is working properly and then I will release it.
Since I occasionally fight wind or bad guiding I sometimes have stars that aren't quite round. I would like to see something that would be able to correct stars that aren't quite round. You already have FWHM measurements taking place, and there is already star detection and even star shrinking or removal I would think that you could put in place something that would measure the eccentricity fo the stars, then do either a shrink to bring the maximum measurement down to the same diameter as the minimum measurement, or even something to bring the stars into a new layer, expand then shrink them to make them round, and then recombine that with the background image. However it is done I think it would be a great addition to the tools tab.
That would be deconvolution I think, that's something we have on our list of features for sure.
Just an off the cuff remark, but couldnt it be possible to include a rounding function as part of the star reducer algorithm?
as said, you know the deformation already, and you are redrawing the stars already as part of the reduction.
just an idea 🤷♂️