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UPDATE FROM MABULA

I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.

 

Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.

 

APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46.  Before I release it, I will make sure that everything is working properly and then I will release it.

What's next? 🙂

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(@rowland-f-archer-jr)
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1.061 was a fantastic release and you deserve a rest!  That said, just in case 1.062 is going to be more than a bug fix release... inquiring minds want to know, what cool new features are you brewing up for us next 🙂 ?   

Really enjoying APP now and letting others know about it.  Your excellent work will be noticed.

Clear skies,

Rowland



   
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(@mabula-admin)
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Posted by: Rowland F Archer Jr

1.061 was a fantastic release and you deserve a rest!  That said, just in case 1.062 is going to be more than a bug fix release... inquiring minds want to know, what cool new features are you brewing up for us next 🙂 ?   

Really enjoying APP now and letting others know about it.  Your excellent work will be noticed.

Clear skies,

Rowland

Hi @rowland-f-archer-jr,

Thank you very much ;-). Yes APP 1.061 involved a lot of work and there are a couple of bugs found in the multi-channel/session implementations, which will be fixed in APP 1.062.

Right now, I am also implementing a new image viewer screen using GPU drawing using OpenGL 😉 . The image drawing was done without hardware acceleration up unitl now. And zooming in/out on images wasn't very efficient due to software rendering using pixelated image data.  I also had to convert 32bits data to 16bits before sofware rendering was possible... so APP 1.062 will probably have OpenGL drawing enabled which will really speed up the rendering of image data and the zoom in/out process by using mipmapped textures for drawing. Probably will implement the possibility to use the image viewer with histogram and sliders full screen as well while I am at it..

A new and improved version of LNC will come as well soon.

Next step, probably version after that, I will include the first algorithms that are calculated on the GPU as well to achieve drastic speed improvements in certain modules and algortihms.

My todo list is very extensive, but this shoudl give you a perspective of things to come soon 😉

Cheers,

Mabula



   
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(@rowland-f-archer-jr)
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Sounds great Mabula!  I used to work as a software development manager for a hardware company and the OS team always talked about "first a feature release, then a performance release, then repeat!"  Sounds like you are doing something similar here.  

Looking forward to all your future work.

Rowland



   
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(@mabula-admin)
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@rowland-f-archer-jr, thanks again 😉

Mabula



   
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