2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
Hello,
Just got APP and have now tried to do 2x2 mosaic of Sadr area.
I have now got better results than first tries but still have one corner which have bad stars.
Have made the following changes:
3) Analyze
-> 5000
4) Register
- pattern - quadrilaterals
- use dynamic distortion correction
6) integrate
- LNC - 1st degree - 3 LNC iterations
- enable MBB - 10%
Outlier rejection
filter - MAD sigma clip - kappa 3 - 1 iterations
Registration mode is normal.
Â
Some other questions:
1. Can you load all channels (say LRGB or HaOIIIS2) and register them and make mosaic all of them in one go ?
2. Can you save the settings ?
Â
Registration mode should be set to advanced, does that make a difference?
1. Not completely, usually people tend to run into memory issues, besides that you would need to separately tweak the narrow-band images before combining them with RGB and then assign the narrow band data to R,G or B.
2. Not yet, Mabula is working on precisely that.
After numerous experiments I think I found a way to produce a whole mosaic.
I think this made a difference:
6) integrate
weights - star shape
integrate - median
Now I still have
4) Register
- pattern - triangles
Could try with the 'normal' setting
Have you used the advanced option already when making the mosaic?
Yes, I tried that.
Mmm, if you want you can upload some of the frames to our server so I can have a better look?
APP server,with login/password: appuser
Please create a folder with your name on it first, thank you.
I already uploaded one nights frames to my Google drive:
https://drive.google.com/drive/folders/1FU5c2CL559SJ6gtmXfLdrxSJaCyMDI0X?usp=sharing
One person tried them and was able to produce perfect mosaic but only if he first stacked individual panels first and then made a mosaic of them.
If that works then why not in one go ?
I have no idea. 🙂 I will download a few and have a look.

