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UPDATE FROM MABULA

I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.

 

Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.

 

APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46.  Before I release it, I will make sure that everything is working properly and then I will release it.

Integration Produces Black Image

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(@lesleyrgreen-com)
White Dwarf
Joined: 7 years ago
Posts: 9
Topic starter  

I have 15 * 120 sec light frames and a master dark. The individual light frames are corrected perfectly by the MD when viewed in l-calibrated yet when integrated the result is just a black image. All settings were left as default except pattern was set to RGGB, and force bayer CFA was checked. Two subs, the MD, and integration can be downloaded here. https://drive.google.com/drive/folders/1CghyLdS1NcgHgujHkbRHMEtgeweUEHVA?usp=sharing

This happened in 1.076 and 1.077

Any help would be appreciated. Thanks for your time.

Thanks

Les


This topic was modified 7 years ago by Lesley Green

   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Could you check what happens if you click on the GL button on top to turn OpenGL off? Does it then display?



   
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(@lesleyrgreen-com)
White Dwarf
Joined: 7 years ago
Posts: 9
Topic starter  

@vincent-mod

Vincent, 

Sorry, no difference, just gave it a try.

 

Les



   
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(@lesleyrgreen-com)
White Dwarf
Joined: 7 years ago
Posts: 9
Topic starter  

Just took a new set of darks and it seemed to work. The are integrating fine so I'm not sure what happened, maybe something wrong with my old darks? Either way it is working fine now with new darks and GL enabled so disregard.

 

Thanks

Les



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

It could be that there was an issue with the darks, however I've not seen it cause a completely black integration. Anyway, whatever the cause was, you solved it. 🙂



   
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