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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster đŸ™‚

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Dark Frame Calibration - Different exposure time

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 Raul
(@tigerclaw)
Brown Dwarf
Joined: 6 years ago
Posts: 4
Topic starter  

Good morning, 

I tried a platform itelescopes with 120s for my Light Frames. Because CCD camera I have a lot of vertical lines. They provide Master Darks and master Bias but there are calibrated with MaximDL so I will not be able to use them as I want. 

My question is of AstroPixelProcessor also supports the Calibration of Darks if the Dark has different exposure time as the Lights? For example the RAW darks are 900s and my Lights 120s so I want to scale the Darks to match the lights. 

 

Best regards,

Raul



   
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(@jhart)
Neutron Star
Joined: 6 years ago
Posts: 75
 

Hi Raul,

You can enable Scale MasterDark in Tab 2 Calibration and use Darks with a longer exposure time than your lights. You must have Bias frames loaded for that to work.



   
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 Raul
(@tigerclaw)
Brown Dwarf
Joined: 6 years ago
Posts: 4
Topic starter  

 

test222

I did it but I get this here:

 

 


This post was modified 2 years ago by Raul

   
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(@jhart)
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Joined: 6 years ago
Posts: 75
 

Hi Raul,

I can't really tell from your attached image but did you also apply Flats? And DarkFlats?



   
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 Raul
(@tigerclaw)
Brown Dwarf
Joined: 6 years ago
Posts: 4
Topic starter  

Here are some files as an example (OneDrive): M83_APP.rar

The Flats are not Bin2 like the other files. They are Bin1 but the gues from itelescope told me that they can software binned to the value of 2. I don't know how APP can handle this ...

So I have two problems: The Darks are with 900s seconds exposure time. But this is no problem if APP can scale them 

The Flatd are bin 1 and have to software binned to the value of 2 (Bin2). But this I donÄt know how. 

CS,

Raul



   
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 Raul
(@tigerclaw)
Brown Dwarf
Joined: 6 years ago
Posts: 4
Topic starter  

No one can help here?



   
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