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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Error in Module NormalizationActionListener

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(@detoxx)
Main Sequence Star
Joined: 8 years ago
Posts: 22
Topic starter  

Hello, this Error is going up on my Screen while Stacking:

 

ddddd

I try to stack Luminance-Frames from ASI on the RGB Frames of my DSLR. Is that why the Error occurred?

Thanks in advance! 

Greetings, Markus



   
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(@detoxx)
Main Sequence Star
Joined: 8 years ago
Posts: 22
Topic starter  

Ah, i think i found it.

I have to split the calibrated RGB-Fits Files from my DSLR, so i can register them on the Luminance.

 

EDIT: I try that, it works BUT my RGB Data are monochrome now 😀 Any idea?

 


This post was modified 7 years ago by Detoxx

   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5459
 

Hi Markus @detoxx,

Indeed, you first need to split the RGB data into separate channels.

Then enable multi-channel processing in 1) Load and load the frames and assign them to the right channels 😉

You will end up with 4 integrations, L, R,G,B which you can then combine to a LRGB with the RGB Combine tool. Do try in APP 1.076 which was released today !

The individual channels of your RGB data will be monochrome indeed, they are 1 channel data.

Mabula



   
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(@detoxx)
Main Sequence Star
Joined: 8 years ago
Posts: 22
Topic starter  

@mabula-admin

Thanks Mabula! I give this a try!



   
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