UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Â Before I release it, I will make sure that everything is working properly and then I will release it.
Ah, i think i found it.
I have to split the calibrated RGB-Fits Files from my DSLR, so i can register them on the Luminance.
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EDIT: I try that, it works BUT my RGB Data are monochrome now 😀 Any idea?
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Hi Markus @detoxx,
Indeed, you first need to split the RGB data into separate channels.
Then enable multi-channel processing in 1) Load and load the frames and assign them to the right channels 😉
You will end up with 4 integrations, L, R,G,B which you can then combine to a LRGB with the RGB Combine tool. Do try in APP 1.076 which was released today !
The individual channels of your RGB data will be monochrome indeed, they are 1 channel data.
Mabula
