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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Missing memory option in the CFG button (APP 2.0.4 Beta4; windows 10, 64 bit)

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(@devprana)
Molecular Cloud
Joined: 4 years ago
Posts: 2
Topic starter  

I just upgraded to the APP 2.0.4 Beta4 version, because I can't integrate 2 panels, each panel with 10 subs of 180secs exposure. I get an error that the memory is low and to change it to a higher value in CFG, but the CFG doesn't show any option for memory used or how to increase, what am I missing?



   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@devprana Hi!

The message is a left over from a previous version of APP and will be removed. APP 2.0.0-beta4 allocates all available memory but 2 Gb so if there is not enough memory then the only option to increase memory is to use a computer with more memory (or increase the amount of memory in your current computer).

How much memory do you currently have? It seems strange that this message pops up with only 20 frames. 

Wouter



   
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(@devprana)
Molecular Cloud
Joined: 4 years ago
Posts: 2
Topic starter  

Hi Wouter,

Thanks for replying to me! Yes, I know I need more memory in my laptop (Predator 17 with 16G RAM and two SSD HDs). I have ordered online two 16Gig memory sticks earlier today. However, I have processed much more data and panels to create up to 6 panel mosaics without any error, so I was confused why I'm getting this problem with only 2 panels, each panel with 10 subs of 180secs exposure + 30 flats and 30 darks! 

Thanks, I will keep you updated once my laptop has been upgraded to additional 32G of RAM. Please let me know if you can provide anymore insights?

Kind regards,

Dave



   
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