Small bug when comb...
 
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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Small bug when combining LRGB frames

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(@jarbi58)
Red Giant
Joined: 9 years ago
Posts: 34
Topic starter  

Hi Mabula,

I just noticed this yesterday: when I got to Tools and I start de LRGB combination after Multichannel processing, one step goes wrong in the "add frames" step.

I select the stacked and registered frames with filter names in them, and normally APP would recognize the corresponding channel based on that info. It works indeed - except for Luminance. Apparently APP cuts the name of the filter and makes "nance" out of it. As a consequence he doesn't find the corresponding channel and offers "custom" instead. 

Could you please check on this one, it is very easy to replicate and happens every time.

Thanks,

Janos

 

 

 



   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

Hi Mabula,

Just adding a comment on this issue to remind you that this still happens in APP 1.074.1. I understand it is very likely on your (also very likely) long TODO list so sorry to insist, but it would ease the user experience if this can be fixed.

 

Cheers, Wouter



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Ah that could indeed be the case. I'll tag Mabula (@mabula-admin) and thank you for the report!



   
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