Possible Bug in Com...
 
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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Possible Bug in Combine RGB tool

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(@drralfwagner)
Molecular Cloud
Joined: 6 years ago
Posts: 3
Topic starter  

Hello,

When choosing a formula, for example HOO2 or other formulas: After clicking on "new formula" the HSL sliders do not change but remain for all colors on zero position. Afterr clicking on "calculate" a black image is resulted. This occurs on version 1..082, 1.083 and 2.0 beta 6. I am running windows 10.

What might be wrong?

Ralf



   
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(@drralfwagner)
Molecular Cloud
Joined: 6 years ago
Posts: 3
Topic starter  

Hello,

meamwhile I tried the HOO2 formula on a Linux System (Ubuntu), too. Same problem:After clicking on "new formula" the HSL sliders do not change. Tried formula "default", this worked. Strange!

Ralf



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Thanks for notifying us, we'll investigate! 🙂



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 

Hi Ralf @drralfwagner,

I just tested it with 2.0.0-beta6 and all is working fine in the RGB Combine Tool. HSL sliders are not present in the RGB Combine Tool, so I am not sure why you mention these. Is your problem perhaps with the HSL Selective Color Tool which has HSL sliders?

RGB Combine Tool: if I load channels with H-alpha and O3 assigned, the HOO1 and HOO2 simply work on our systems:

HOO2:

HOO2 formula works

SHO4 and other formula also work fine:

SHO4 formula works

Might be the reason that the sliders stay at zero (thus a black composite) that you have not assigned a channel to either H-alpha nor Oxygen-3?

 



   
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(@drralfwagner)
Molecular Cloud
Joined: 6 years ago
Posts: 3
Topic starter  

Hi Mabula,

thank you very much for help. My problem was indeed that I have not assigned the channels to either H-alpha nor Oxygen-3, but to R,G and B. When assigning the channels to either H-alpha or Oxygen-3 the HOO2, HOO1 and the SHO formulas are working well after clicking on new formula.

Thanks again for your help. Now I am happy again with APP.

Ralf



   
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