Crash on Calibratio...
 
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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Crash on Calibration

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(@midnight_lightning)
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Joined: 9 years ago
Posts: 104
Topic starter  

I previously reported a separate instance of this under General but have had another slightly different issue so thought it best to raise it here - but please see the issue raised in General as well as another user has had the same issue.

I got the same issue as last time in that Calibration ran to 90% and then failed - see image.

The difference this time was that I was only running a single session - multiple filter (last time included 2 sessions).

Additionally I ran this session with only:

  • Lights (LRGB)
  • Flats
  • Dark Flats
  • BIAS
  • No Darks
APP Issue 2

It would be good if this could be fixed soon as I am having to revert to using DSS for Integration.

Thanks

Jon



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 

Hi @midnight_lightning,

I have seen the other post, thanks.

I will investigate and fix this for next release. In both cases, the process stalls in creating the Bad Pixel Map at the same point when the final Bad Pixel Map is to be created, so I know where this occurs in my code 😉

Will update you once fixed, thanks for sharing 😉

Mabula



   
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(@midnight_lightning)
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Joined: 9 years ago
Posts: 104
Topic starter  

Thanks Mabula.



   
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