Crash on Calibratio...
 
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Mar 28 2026 APP 2.0.0-beta40 will be released in 7 days.

It did take a long time to have the work finished on this and it  will have a major performance boost of 30-50% over 2.0.0-beta39 from calibration to integration. We extensively optimized many critical parts of APP. All has been tested to guarantee correct optimizations. Drizzle and image resampling is much faster for instance, those modules have been completely rewritten. Much less memory usage. LNC 2.0 will be released which works much better and faster than LNC in it's current state. And more, all will be added to the release notes in the coming weeks...

Update on the 2.0.0 release & the full manual

We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.

Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.

 

Crash on Calibration

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(@midnight_lightning)
Neutron Star
Joined: 8 years ago
Posts: 104
Topic starter  

I previously reported a separate instance of this under General but have had another slightly different issue so thought it best to raise it here - but please see the issue raised in General as well as another user has had the same issue.

I got the same issue as last time in that Calibration ran to 90% and then failed - see image.

The difference this time was that I was only running a single session - multiple filter (last time included 2 sessions).

Additionally I ran this session with only:

  • Lights (LRGB)
  • Flats
  • Dark Flats
  • BIAS
  • No Darks
APP Issue 2

It would be good if this could be fixed soon as I am having to revert to using DSS for Integration.

Thanks

Jon



   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5056
 

Hi @midnight_lightning,

I have seen the other post, thanks.

I will investigate and fix this for next release. In both cases, the process stalls in creating the Bad Pixel Map at the same point when the final Bad Pixel Map is to be created, so I know where this occurs in my code 😉

Will update you once fixed, thanks for sharing 😉

Mabula



   
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(@midnight_lightning)
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Joined: 8 years ago
Posts: 104
Topic starter  

Thanks Mabula.



   
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