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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

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(@andynowlen)
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I am just 6 months into this hobby of Astrophotography.

In the core of M101 something is not right when I zoom in.  I wonder if this is in the captures or in the post-processing? Did I simply blow out the core in capture? or is there anything else I could do to improve the APP stack to avoid the problem I see? 

Asi533mcp - Takahashi FSQ106n - about 7 hours integration total.  300 seconds, 360 seconds, 420 seconds and 600 seconds subframes.

Thanks for your advice.

 

M101 v4d 3 St

I attached JPG, and a tiff of the stack.

M101 v4d 3 mod lpc cbg csc


   
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(@wvreeven)
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Joined: 8 years ago
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@andynowlen Hi Andy. The core looks saturated with lots of details around it. What is wrong according to you?



   
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(@andynowlen)
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@wvreeven

I attached a screenshot of the core area.  Maybe I am overdoing my concern about the 'ring of colors' around the core.  

This is 200% zoom in AAP

Screen Shot 2021 04 30 at 2.23.49 PM

 



   
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(@wvreeven)
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Joined: 8 years ago
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@andynowlen Yes it is a bit pink. Do you still have the unprocessed stack?



   
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(@andynowlen)
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Posted by: @wvreeven

@andynowlen Yes it is a bit pink. Do you still have the unprocessed stack?

Yes.  I think so.  Do you mean 1 fits file?



   
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(@andynowlen)
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I continue to process this image in different versions.  What do you think the artifacts in this screen clip represent?  It is a 133% view in APP.

Screen Shot 2021 04 30 at 4.33.05 PM

 



   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@andynowlen You asked in your original post if this could be due to post-processing. So my question is if you see this in the integration result before post-processing. 



   
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