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UPDATE FROM MABULA

I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.

 

Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.

 

APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46.  Before I release it, I will make sure that everything is working properly and then I will release it.

Star Reducer Out of Memory Error Message

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(@iseidman)
White Dwarf
Joined: 7 years ago
Posts: 7
Topic starter  

Hi.  I have been trying to test the Star Reducer tool in the APP Beta Version 1.083 but I keep getting an error message that "APP has run out of available memory".  My Mac has 32 GB of RAM and I have tried ramping up the available portion for APP to as much as 20 GB... still no go. Am I doing something wrong or is this a glitch of sorts?

I have attached JPG screen shots of the full error message as well as the APP processing screen.

Thanks for any guidance on this.  🙂

 

app memory error message
app process screen


   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@iseidman This is a known issue in 1.083-beta2 and Mabula is working on a fix for it.



   
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(@iseidman)
White Dwarf
Joined: 7 years ago
Posts: 7
Topic starter  

Hi Wouter. Thanks for the update.  I will keep an eye out for the next release.  🙂



   
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(@j1will)
Brown Dwarf
Joined: 6 years ago
Posts: 4
 

I've used the star reducer very successfully on two target images but today I'm working on one that has a significantly higher number of stars and the reducer process used the limit I assigned of 56GB of ram. I can take it up to 63GB on my system with 64gb but not sure that will work either.



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Similar issue I think, Mabula knows about the memory issue. It indeed doesn't always happen.



   
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