Star Reducer Out of...
 
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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Star Reducer Out of Memory Error Message

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(@iseidman)
White Dwarf
Joined: 7 years ago
Posts: 7
Topic starter  

Hi.  I have been trying to test the Star Reducer tool in the APP Beta Version 1.083 but I keep getting an error message that "APP has run out of available memory".  My Mac has 32 GB of RAM and I have tried ramping up the available portion for APP to as much as 20 GB... still no go. Am I doing something wrong or is this a glitch of sorts?

I have attached JPG screen shots of the full error message as well as the APP processing screen.

Thanks for any guidance on this.  🙂

 

app memory error message
app process screen


   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@iseidman This is a known issue in 1.083-beta2 and Mabula is working on a fix for it.



   
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(@iseidman)
White Dwarf
Joined: 7 years ago
Posts: 7
Topic starter  

Hi Wouter. Thanks for the update.  I will keep an eye out for the next release.  🙂



   
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(@j1will)
Brown Dwarf
Joined: 6 years ago
Posts: 4
 

I've used the star reducer very successfully on two target images but today I'm working on one that has a significantly higher number of stars and the reducer process used the limit I assigned of 56GB of ram. I can take it up to 63GB on my system with 64gb but not sure that will work either.



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Similar issue I think, Mabula knows about the memory issue. It indeed doesn't always happen.



   
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