UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Before I release it, I will make sure that everything is working properly and then I will release it.
Hello everyone, and APP developers,
I searched for the direct answer to the following but did not find one easily.
To control the relative contribution of colors (RGB only, no filters or bandpasses), are these methods identical or different?
1) Calibrate, stack and process in APP as normal, and then use HSL color modification to selectively increase saturation of each R, G and B from the RGB images (not split).
2) Split the RGB channels from OSC camera fits, modify the colors individually and then recombine.
Is using HSL on RGB images identical to modifying the R, G and B split channels followed by recombination? Or does one method give greater control over each color than the other?
I am curious about adding a superluminance or synthetic luminance to RGB images, without first splitting the RGB into R, G and B to make LRBG using the combine tool.
Again, this is only for OSC color images without any filters.
Best wishes, Col