Seams in integratio...
 
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UPDATE FROM MABULA

I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.

 

Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.

 

APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46.  Before I release it, I will make sure that everything is working properly and then I will release it.

Seams in integration

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(@ajm16143)
White Dwarf
Joined: 6 years ago
Posts: 13
Topic starter  

Hello everyone, 

I've been able to get some decent images to build lately, but I always get these noisy/bright seams where my frames overlap. I've attached my most recent integration. It's from two sessions, but I think I've got some slop in my mount so my frames don't align perfectly as the camera turns, thus the extra seams. Would I be better off running this as a mosaic instead of a normal integration until I can get the slop issue fixed or is there a processing tool/setting that I should be using? 

Orion Nebula and Belt RGB session 1 session 2 csc St 3 (4)
 


   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Switch on "MBB" and LNC in the integration tab. 🙂 MBB or Multi Band Blending removes the seams between frames and LNC or Local Normalization Correction, gets the background between frames to be similar. The fact that these parts are noisier is because there the frames don't overlap as much, so less rejection is possible.



   
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(@ajm16143)
White Dwarf
Joined: 6 years ago
Posts: 13
Topic starter  

@vincent-mod Excellent, that did the trick.  Thank you so much!



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Always nice to have such a "slam-dunk" solution. 🙂 Good luck with processing!



   
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