Really weird result...
 
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UPDATE FROM MABULA

I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.

 

Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.

 

APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46.  Before I release it, I will make sure that everything is working properly and then I will release it.

Really weird result trying to integrate M110

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(@imnewhere)
Black Hole
Joined: 9 years ago
Posts: 174
Topic starter  

I have gotten the weirdest result I have seen from any stacking program when trying to integrate M110. The changing the scale, flipping the x and y, etc. with a normal integration yields a weird fisheye looking result with some broken off parts in the corners. I figured that something was causing weirdness so I tried it in mosaic mode. It made it look as if M110 is going into a black hole. All my subs look good, so I am not sure what is going on here. The individual integrations for each filter also look weird. What is going on, and how do I fix it?

 

M110 Blue Green Luminance Red session 1 1 St
M110 Blue Green Luminance Red session 1 2 St


   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

I think you have dynamic distortion correction on, while the data doesn't need it. In some cases it can then produce artefacts like this. Mosaic mode is not the way to go either, if it's not a mosaic it'll also produce strange results.



   
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(@imnewhere)
Black Hole
Joined: 9 years ago
Posts: 174
Topic starter  

I didn't have same camera and optics checked and I don't know why, but doing that fixed it and gave me this. Admittedly it isn't the best, but that long FL and binning along with not having dithering on do that.

M110

 



   
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