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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Problem with creating Master Flat only on Luminance

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(@stastro)
Black Hole Moderator
Joined: 7 years ago
Posts: 257
Topic starter  

Hey APP Team

I have noticed a bizarre anomaly, and I can re-produce this.

If I load up all of my flat frames from all filters (L, R, G, B, Ha, OIII, SII) and load up all of my dark flats for each corresponding filter, and then ask APP to create calibration frames, it successfully creates all MDF files, but during the master flat creation it always fails on Luminance, stating it could not find a Master BIAS, Master Dark Flat at the corresponding ISO/GAIN etc etc.  It always does this when it gets to luminance, and if I hit continue, it continues to create the remaining R, Ha, OIII and SII successfully.

If I load up my MDF files, and run therough the same process again by loading up my Flat files, it proceeds without any issue whatsoever, even though it is the same MDF files that was created in the first step.

It only does this when performing an MDF create and then an MF create within the same cycle.

Regards

Simon


This topic was modified 4 years ago by Simon Todd

   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Interesting! I'll notify Mabula about this, we may have to ask for your data to test this as well.

 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Added question; does your luminance data have a different instrument name by any chance as shown in the table in APP? If so, we've solved this issue in that case in the APP 2.0 beta.



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 

Hi Simon @stastro,

Thanks for sharing your issue. Which version is manifesting this? The 1.083.2/4 version or the new 2.0.0-beta1 version?

I ask, because I think it is fixed in the 2.0.0-beta1 version?

Mabula



   
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(@stastro)
Black Hole Moderator
Joined: 7 years ago
Posts: 257
Topic starter  

@mabula-admin 

I downloaded the BETA yesterday so I will try that today and see what happens



   
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(@stastro)
Black Hole Moderator
Joined: 7 years ago
Posts: 257
Topic starter  
Posted by: @vincent-mod

Added question; does your luminance data have a different instrument name by any chance as shown in the table in APP? If so, we've solved this issue in that case in the APP 2.0 beta.

In my case no, they all have "ASI Camera (1)" for all flats and dark flats with all filters

 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Ok, then it's likely another issue that was also solved in the beta. 🙂



   
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(@stastro)
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Joined: 7 years ago
Posts: 257
Topic starter  
Posted by: @vincent-mod

Ok, then it's likely another issue that was also solved in the beta. 🙂

Have not hit it in the BETA, just ran through the same process albeit with 50% of the flat frames versus the last time, but all filters processed successfully

 



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 

Hi Simon Todd @stastro,

That is great to hear ! I am confident that this issue is 100% fixed with the beta, but please let us know if something odd does happen again in the calibration 😉 Thanks for reporting !

Mabula



   
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(@stastro)
Black Hole Moderator
Joined: 7 years ago
Posts: 257
Topic starter  

So it looks like the issue is resolved for sure, I did the same number of flats and dark flats and it processed them all successfully, silly me forgot to add in the master dark so it did not porcess all the way through with my lights 😀



   
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