UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Â Before I release it, I will make sure that everything is working properly and then I will release it.
The wording on whether the software is using CPU or OPENGL is confusing. Â
Because the button is showing an orange CPU label, the second to last line suggests my computer doesn't support OPENGL - however I can push the button and the green OPENGL comes up.
So when it shows the green OPENGL, does that mean its ready for me to push it to enable it, or is it already running in OPENGL ?Â
thanks
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I think if you look in the terminal window, openGL4 is enabled when the button in the main window is green.
I think if you look in the terminal window, openGL4 is enabled when the button in the main window is green.
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Ahhh yes I can see that now you point it out (I rarely look at the terminal window.). Thanks
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@kelvin-hennessy I agree that the user design on this is misleading. I had the same confusion, and had to look here in the forum to find out what's what. Having three button states ("no OpenGL", "OpenGL Off", "OpenGL On") would make much more sense.
