2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
Hello,
I have just compiled my first HaLRGB in APP, and make a strange observation here with those stars. All stars on one side have a greenish cast. If I then remove the green cast with Hasta la vista green in Photoshop, for example, it is still there. I would now like to clarify the cause of this, and wonder if perhaps a setting is missing here when stacking? Possibly the green channel is not being applied cleanly?
These are the only settings I have changed from the default:
Here the examples:
I use the combine RGB tool
Thanks in advance for any help.Â
It could be the case you have a bit of abberation or the stars in the green channel are just a bit larger. There is a way to try to align these, using the "align channels" option in tab 2 all the way down. Add calibration data to your lights (load in all of them), select this option and save them. Then clear the data in APP and reload these files (without calibration data) and process them.
If that doesn't work well, you could remove the green with the HSL selective color tool and pick a range where you're mainly working on the stars.
Thank you. I am now in the process of saving the frames. I now have the problem that I get the same message several times (probably for all channels HaLRGB):
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I have for all lights, always flats, and for all flats, always dark flats as well. But why do I get the message? Because I have no bias frames? Or is there really something wrong with my dark frames?
Do you use a dark or bias for the lights as well?
Oh right, i fogotten to add the darks. But after i do this, i get the same messages.Â
APP unfortunately does not provide good clarity when you have multiple nights with different filters.
I have assigned the darks to all LRGB (5min) and Ha (10min). In each case to all session, but in each case only to the associated filters.
For flats you do need a bias or flatdarks as APP needs to know the background signal. For the lights you can use darks which have the bias signal in them.
Mmm, that is interesting. If the flats do behave properly on the lights then I guess you can ignore the warning. Maybe interesting to have a look at that as well data-wise.
Thats really strange.
It can happen that I forget the dark frames for a channel. But I have received the message several times, probably for each channel. Maybe there is a bug here when you do this via panel 2 at the bottom
I continued, and now two points:
- I have additional exposures for the red channel, which I previously left out to keep the channels in balance. I have now stacked these as well. And the end result is much more red than before. There are about 3 hours of additional red.
- I'll have to stack this again without the extra red. But it seems that the correction has helped somewhat, though not 100%. Something is still visible on the upper left side of the stars.Â
The odd thing. This is not the case with the yellow stars! Or it is not so noticeable
- The flats on my green channel don't seem to work, I have a gradient there. Maybe that is affecting the stars?
Green:
Blue:
Red:
Luminance:
H-alpha:
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Mmm, yes, with star color correction you should get a better balanced result color-wise. The small artefact you now have left I think is just something that's in the data, it seems like the alignment of channels really helped here so that's good. The small gradient that's left shouldn't affect the stars no, you can remove that with the LP tool as well very nicely.


















