UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Â Before I release it, I will make sure that everything is working properly and then I will release it.
I am sure that this has been asked and answered, but I could not find a post that addressed it directly.
When I do an integration it comes out as a monochrome image, no color at all.
I am adding the lights to the appropriate channel... what step am I missing to get color?
Thanks
For a color image you need RGB data, so I would advise to first integrate the Ha data, then OIII and then Luminance, all separate. Load the integrations in as lights again and the go to the normalize tab and press "normalize" and then save the normalized frames. After that, you can load the normalized frames into the RGBCombine tool in the tools tab and assign the data to R, G and B and Luminance. I would set Luminance to about 30% to start with, otherwise it supresses the color. Mabula does want to change that behavior. OIII, btw, is assigned to G and B usually, you can pick a formula to get you going.