Apr 9 2026 APP 2.0.0-beta40 will be released in 24 hours !
It has a major performance boost of 30-50% over 2.0.0-beta39 from calibration to integration, for mosaics even faster! We extensively optimized many critical parts of APP. All has been tested to guarantee correct optimizations. Drizzle and image resampling is much faster for instance, those modules have been completely rewritten. Much less memory usage. LNC 2.0 will be released which works much better and faster than LNC in it's current state. Improved Outlier Rejection with LN 2.0 rejection. macOS CMD+A works now in file chooser ! And more, all will be added to the release notes in the coming hours...
Update on the 2.0.0 release & the full manual
We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.
Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.
As discussed in past threads I film in VR180 quite a bit for viewing in VR headsets. I have a Canon R5C and the Canon Dual fisheye lens and while it is the best prosumer camera for VR180, night sky images still look kind of crappy because no one has taken the time to work out a proper astrophotography workload. I have spent the past few days trying different techniques and have managed to turn out acceptable results with Sequator in the pipeline, but I would rather not have to make do with acceptable results if possible. I know that APP was not designed for this but is there any settings I could try that would stack the stars without correcting the fisheye warp as that is needed for the vr180 conversion? I am not worried about the ground as I can layer that back in in Photoshop and I can also separate the eyes so that only one side needs processed.
I have tried rendering out the image with all of the integrate methods but so far, I end up with 2 possible outcomes. If I use maximum, then all stars get rendered and I end up with almost a star trail type image. If I use any other integrate setting, then all stars not in the center of image get removed as outliers. Here is an unedited frame, maximum integration and one with relaxed rejection settings for reference.
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