Beta 2.0: Option fo...
 
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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

[Solved] Beta 2.0: Option for separate window for log/console output

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(@alexdaryan)
White Dwarf
Joined: 5 years ago
Posts: 8
Topic starter  

I've been testing the new beta 2.0 and so far I like it a lot!  I like the flexibility with being able to create separate windows for the frame lists and the image viewer.  Would it be possibly to also add the option to separate the log/console output?  

My preferred setup would be to have the image viewer in the center, and having the console/log output on a separate monitor.  Thanks, I really appreciate the continued work going into improving APP.

image


   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@alexdaryan Hi Sikander,

Thank you for the suggestion. I have passed it on to Mabula.

 

Wouter



   
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(@alexdaryan)
White Dwarf
Joined: 5 years ago
Posts: 8
Topic starter  

Thank you Wouter!



   
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(@ippiu)
Neutron Star
Joined: 8 years ago
Posts: 147
 

Please, please, Mabula leave the GUI as it was in the 1.083...

Expecially the console/header output...It always appears as soon as I do something in the tab 9 tools: even if I always hide it before...So annoying...

Senza titolo

Return to  the previous GUI, thanks



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 
Posted by: @alexdaryan

I've been testing the new beta 2.0 and so far I like it a lot!  I like the flexibility with being able to create separate windows for the frame lists and the image viewer.  Would it be possibly to also add the option to separate the log/console output?  

My preferred setup would be to have the image viewer in the center, and having the console/log output on a separate monitor.  Thanks, I really appreciate the continued work going into improving APP.

image

Hi Sikander @alexdaryan,

I will add the option to the CFG menu also to choose the general console output to attach/detach from the main window 😉



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 
Posted by: @ippiu

Please, please, Mabula leave the GUI as it was in the 1.083...

Expecially the console/header output...It always appears as soon as I do something in the tab 9 tools: even if I always hide it before...So annoying...

Senza titolo

Return to  the previous GUI, thanks

Dear @ippiu,

I have implemented it like that because you need to see the tool console output. I will add an option to CFG menu so you can choose to have that tool console to stay hidden or to forcely show like now 😉

Mabula

 



   
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(@alexdaryan)
White Dwarf
Joined: 5 years ago
Posts: 8
Topic starter  

@mabula-admin Thank you Mabula!



   
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(@minusman)
Black Hole
Joined: 9 years ago
Posts: 253
 

Hello Mabula, is it possible to reintroduce the separate console window from previous versions. It had a lot more information to offer. As an example, when calibrating frames, you had information about adaptive sockets, or how many hot pixels were detected, etc. Now it is displayed that a frame is being saved. That's a little bit of information. Please reintroduce the verbose console window.


This post was modified 4 years ago by minusman

   
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